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using System;
using UnityEngine;
namespace XMainClient
{
internal class XRotationEventArgs : XEventArgs
{
public Vector3 TargetDir = Vector3.forward;
public float Palstance = 0f;
public XRotationEventArgs()
{
this._eDefine = XEventDefine.XEvent_Rotation;
}
public override void Recycle()
{
this.TargetDir = Vector3.forward;
this.Palstance = 0f;
base.Recycle();
XEventPool<XRotationEventArgs>.Recycle(this);
}
}
}
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