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using System;
using UnityEngine;
namespace XMainClient
{
internal class XSecurityAIInfo
{
public int _PhysicalAttackNum;
public int _SkillAttackNum;
public float _LifeTime;
public int _BossCallMonsterTotal;
public int _BossCallMonsterCount;
public void Reset()
{
this._PhysicalAttackNum = 0;
this._SkillAttackNum = 0;
this._LifeTime = 0f;
this._BossCallMonsterTotal = 0;
this._BossCallMonsterCount = 0;
}
public void Merge(XSecurityAIInfo other)
{
bool flag = other == null;
if (!flag)
{
this._PhysicalAttackNum += other._PhysicalAttackNum;
this._SkillAttackNum += other._SkillAttackNum;
this._LifeTime += other._LifeTime;
this._BossCallMonsterTotal += other._BossCallMonsterTotal;
this._BossCallMonsterCount += other._BossCallMonsterCount;
}
}
public void OnMobCast()
{
this._BossCallMonsterCount++;
}
public void OnMobMonster()
{
this._BossCallMonsterTotal++;
}
public void OnPhysicalAttack()
{
this._PhysicalAttackNum++;
}
public void OnSkillAttack()
{
this._SkillAttackNum++;
}
public void OnCallMonster(XEntity entity)
{
this._BossCallMonsterTotal++;
bool flag = Time.time - entity.AI.LastCallMonsterTime > 1f;
if (flag)
{
this._BossCallMonsterCount++;
entity.AI.LastCallMonsterTime = Time.time;
}
}
public void OnExternalCallMonster()
{
this._BossCallMonsterTotal++;
this._BossCallMonsterCount++;
}
public void SetLifeTime(float life)
{
this._LifeTime = life;
}
public static XSecurityAIInfo TryGetStatistics(XEntity entity)
{
XSecurityStatistics xsecurityStatistics = XSecurityStatistics.TryGetStatistics(entity);
bool flag = xsecurityStatistics == null;
XSecurityAIInfo result;
if (flag)
{
result = null;
}
else
{
result = xsecurityStatistics.AIInfo;
}
return result;
}
public static void SendBossData(XSecurityAIInfo info, string keywords)
{
XStaticSecurityStatistics.Append("BossAttackCount", (float)info._PhysicalAttackNum);
XStaticSecurityStatistics.Append("BossUseSkillCount", (float)info._SkillAttackNum);
XStaticSecurityStatistics.Append("BossTimeTotal", (float)((int)(info._LifeTime * 1000f)));
XStaticSecurityStatistics.Append("BossCallCount", (float)info._BossCallMonsterCount);
XStaticSecurityStatistics.Append("BossCallTotal", (float)info._BossCallMonsterTotal);
}
public static void SendEnemyData(XSecurityAIInfo info, string keywords)
{
XStaticSecurityStatistics.Append("MonsterAttackCount", (float)info._PhysicalAttackNum);
XStaticSecurityStatistics.Append("MonsterSkillCount", (float)info._SkillAttackNum);
XStaticSecurityStatistics.Append("MonsterTimeTotal", info._LifeTime);
}
}
}
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