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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
internal class XSecurityBuffInfo
{
private static HashSet<XAttributeDefine> _UsefulAttrs = new HashSet<XAttributeDefine>(default(XFastEnumIntEqualityComparer<XAttributeDefine>))
{
XAttributeDefine.XATTR_ATTACK_SPEED_Basic,
XAttributeDefine.XATTR_ATTACK_SPEED_Percent,
XAttributeDefine.XAttr_Critical_Basic,
XAttributeDefine.XAttr_Critical_Percent,
XAttributeDefine.XAttr_RUN_SPEED_Basic,
XAttributeDefine.XAttr_RUN_SPEED_Percent,
XAttributeDefine.XAttr_PhysicalDefMod_Basic,
XAttributeDefine.XAttr_PhysicalDefMod_Percent,
XAttributeDefine.XAttr_PhysicalAtkMod_Basic,
XAttributeDefine.XAttr_PhysicalAtkMod_Percent,
XAttributeDefine.XAttr_MagicAtkMod_Basic,
XAttributeDefine.XAttr_MagicAtkMod_Percent
};
public XSecurityBuffInfo.BuffInfo _AttackSpeed = default(XSecurityBuffInfo.BuffInfo);
public XSecurityBuffInfo.BuffInfo _RunSpeed = default(XSecurityBuffInfo.BuffInfo);
public XSecurityBuffInfo.BuffInfo _Critical = default(XSecurityBuffInfo.BuffInfo);
public XSecurityBuffInfo.BuffInfo _PhysicalDef = default(XSecurityBuffInfo.BuffInfo);
public XSecurityBuffInfo.BuffInfo _Attack = default(XSecurityBuffInfo.BuffInfo);
public XSecurityBuffInfo.BuffInfo _Immortal = default(XSecurityBuffInfo.BuffInfo);
public XSecurityBuffInfo.BuffInfo _ReduceDamage = default(XSecurityBuffInfo.BuffInfo);
public XSecurityBuffInfo.BuffInfo _Freeze = default(XSecurityBuffInfo.BuffInfo);
private static XSecurityBuffInfo.AttributeParam s_AttrParam = new XSecurityBuffInfo.AttributeParam();
public struct BuffInfo
{
public int _CountTotal;
public float _EffectMin;
public float _EffectMax;
public float _TimeMin;
public float _TimeMax;
public float _TimeTotal;
public void Reset()
{
this._CountTotal = 0;
this._EffectMax = 0f;
this._EffectMin = float.MaxValue;
this._TimeMax = 0f;
this._TimeMin = float.MaxValue;
this._TimeTotal = 0f;
}
public void OnChanged(XBuff buff, double value)
{
this._CountTotal++;
this._EffectMax = Math.Max(this._EffectMax, (float)value);
this._EffectMin = Math.Min(this._EffectMin, (float)value);
float num = buff.ActualDuration * 1000f;
this._TimeMax = Math.Max(this._TimeMax, num);
this._TimeMin = Math.Min(this._TimeMin, num);
this._TimeTotal += num;
}
public void Merge(ref XSecurityBuffInfo.BuffInfo other)
{
this._CountTotal += other._CountTotal;
this._EffectMax = Math.Max(this._EffectMax, other._EffectMax);
this._EffectMin = Math.Min(this._EffectMin, other._EffectMin);
this._TimeMax = Math.Max(this._TimeMax, other._TimeMax);
this._TimeMin = Math.Min(this._TimeMin, other._TimeMin);
this._TimeTotal += other._TimeTotal;
}
}
public class AttributeParam
{
public XAttributes attributes = null;
public XAttributeDefine attr = XAttributeDefine.XAttr_PhysicalDefMod_Percent;
public double value = 0.0;
public float initValue = 0f;
public XBuff buff = null;
}
public bool IsUsefulAttr(XAttributeDefine attr)
{
return XSecurityBuffInfo._UsefulAttrs.Contains(attr);
}
public void Reset()
{
this._AttackSpeed.Reset();
this._RunSpeed.Reset();
this._Critical.Reset();
this._PhysicalDef.Reset();
this._Immortal.Reset();
this._ReduceDamage.Reset();
this._Freeze.Reset();
}
public void OnAttributeChanged(XAttributes attributes, XBuff buff, XAttributeDefine attr, double value)
{
bool flag = attributes == null || buff == null || buff.SkillID == 0u || value <= 0.0;
if (!flag)
{
if (attr <= XAttributeDefine.XATTR_ATTACK_SPEED_Basic)
{
if (attr <= XAttributeDefine.XAttr_MagicAtkMod_Basic)
{
if (attr == XAttributeDefine.XAttr_PhysicalAtkMod_Basic)
{
goto IL_101;
}
if (attr == XAttributeDefine.XAttr_PhysicalDefMod_Basic)
{
goto IL_F0;
}
if (attr != XAttributeDefine.XAttr_MagicAtkMod_Basic)
{
return;
}
goto IL_101;
}
else
{
if (attr == XAttributeDefine.XAttr_Critical_Basic)
{
goto IL_CE;
}
if (attr == XAttributeDefine.XAttr_RUN_SPEED_Basic)
{
goto IL_DF;
}
if (attr != XAttributeDefine.XATTR_ATTACK_SPEED_Basic)
{
return;
}
}
}
else if (attr <= XAttributeDefine.XAttr_MagicAtkMod_Percent)
{
if (attr == XAttributeDefine.XAttr_PhysicalAtkMod_Percent)
{
goto IL_101;
}
if (attr == XAttributeDefine.XAttr_PhysicalDefMod_Percent)
{
goto IL_F0;
}
if (attr != XAttributeDefine.XAttr_MagicAtkMod_Percent)
{
return;
}
goto IL_101;
}
else
{
if (attr == XAttributeDefine.XAttr_Critical_Percent)
{
goto IL_CE;
}
if (attr == XAttributeDefine.XAttr_RUN_SPEED_Percent)
{
goto IL_DF;
}
if (attr != XAttributeDefine.XATTR_ATTACK_SPEED_Percent)
{
return;
}
}
this._AttackSpeed.OnChanged(buff, value);
return;
IL_CE:
this._Critical.OnChanged(buff, value);
return;
IL_DF:
this._RunSpeed.OnChanged(buff, value);
return;
IL_F0:
this._PhysicalDef.OnChanged(buff, value);
return;
IL_101:
this._Attack.OnChanged(buff, value);
}
}
public void OnReduceDamage(XBuff buff, double value)
{
bool flag = buff == null || buff.SkillID == 0u;
if (!flag)
{
this._ReduceDamage.OnChanged(buff, value * 100.0);
}
}
public void OnFreeze(XBuff buff)
{
bool flag = buff == null || buff.SkillID == 0u;
if (!flag)
{
this._Freeze.OnChanged(buff, 0.0);
}
}
public void OnImmortal(XBuff buff)
{
bool flag = buff == null || buff.SkillID == 0u;
if (!flag)
{
this._Immortal.OnChanged(buff, 0.0);
}
}
public static XSecurityBuffInfo TryGetStatistics(XEntity entity)
{
XSecurityStatistics xsecurityStatistics = XSecurityStatistics.TryGetStatistics(entity);
bool flag = xsecurityStatistics == null;
XSecurityBuffInfo result;
if (flag)
{
result = null;
}
else
{
result = xsecurityStatistics.BuffStatistics;
}
return result;
}
public static double GetValue(XSecurityBuffInfo.AttributeParam param, double finalValue)
{
bool flag = XAttributeCommon.IsBasicRange(XFastEnumIntEqualityComparer<XAttributeDefine>.ToInt(param.attr));
if (flag)
{
bool flag2 = param.initValue != 0f;
if (flag2)
{
finalValue = (finalValue - (double)param.initValue) / (double)param.initValue;
}
}
else
{
finalValue *= 0.01;
}
return finalValue;
}
public static void ProcessNormal(ref XSecurityBuffInfo.BuffInfo buffInfo, XSecurityBuffInfo.AttributeParam param)
{
buffInfo.OnChanged(param.buff, XSecurityBuffInfo.GetValue(param, param.value));
}
public static void SendPlayerData(XSecurityBuffInfo buffInfos)
{
XSecurityBuffInfo._SendData(buffInfos._PhysicalDef, "1");
XSecurityBuffInfo._SendData(buffInfos._Attack, "2");
XSecurityBuffInfo._SendData(buffInfos._Critical, "3");
XSecurityBuffInfo._SendData(buffInfos._RunSpeed, "4");
XSecurityBuffInfo._SendData(buffInfos._AttackSpeed, "5");
XSecurityBuffInfo._SendData(buffInfos._ReduceDamage, "6");
XSecurityBuffInfo._SendData(buffInfos._Immortal, "7");
XSecurityBuffInfo._SendData(buffInfos._Freeze, "8");
}
private static void _SendData(XSecurityBuffInfo.BuffInfo buffInfo, string keywords)
{
XStaticSecurityStatistics.Append(string.Format("Skill{0}Count", keywords), (float)buffInfo._CountTotal);
XStaticSecurityStatistics.Append(string.Format("Skill{0}EffectMin", keywords), buffInfo._EffectMin);
XStaticSecurityStatistics.Append(string.Format("Skill{0}EffectMax", keywords), buffInfo._EffectMax);
XStaticSecurityStatistics.Append(string.Format("Skill{0}TimeMin", keywords), buffInfo._TimeMin);
XStaticSecurityStatistics.Append(string.Format("Skill{0}TimeMax", keywords), buffInfo._TimeMax);
XStaticSecurityStatistics.Append(string.Format("Skill{0}TimeTotal", keywords), buffInfo._TimeTotal);
}
}
}
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