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using System;
using KKSG;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XSelectcharStage : XCharStage
{
private uint _token2 = 0u;
private uint _token3 = 0u;
private float _turn_interval = 3f;
private float _turn_update = 0f;
private bool _character_show = false;
public XSelectcharStage() : base(EXStage.SelectChar)
{
this._turn_interval = XSingleton<XGlobalConfig>.singleton.ProShowTurnInterval;
this._turn_update = 0f;
}
public override void OnEnterStage(EXStage eOld)
{
base.OnEnterStage(eOld);
CombineMeshTask.s_CombineMatType = ECombineMatType.EIndependent;
XSingleton<XResourceLoaderMgr>.singleton.DelayLoad = false;
bool flag = this._eStage != eOld;
if (flag)
{
this._auto_enter = false;
}
this._character_show = false;
this._prelusive = true;
bool flag2 = eOld == EXStage.Login;
if (flag2)
{
XSingleton<XCutScene>.singleton.Start("CutScene/first2second_slash_show", false, true);
this._token2 = XSingleton<XTimerMgr>.singleton.SetTimer(XSingleton<XCutScene>.singleton.Length, new XTimerMgr.ElapsedEventHandler(this.PresentDone), null);
}
else
{
this.ReLogined();
XSingleton<XTutorialMgr>.singleton.Uninit();
}
XSingleton<XClientNetwork>.singleton.XLoginStep = XLoginStep.EnterGame;
}
public override void OnLeaveStage(EXStage eNew)
{
base.OnLeaveStage(eNew);
this._character_show = false;
XSingleton<XTimerMgr>.singleton.KillTimer(this._token2);
XSingleton<XTimerMgr>.singleton.KillTimer(this._token3);
CombineMeshTask.s_CombineMatType = ECombineMatType.ECombined;
XSingleton<XResourceLoaderMgr>.singleton.DelayLoad = true;
}
public void ReLogined()
{
this._auto_enter = false;
this._cur_tag = 0;
DlgBase<XSelectCharView, SelectCharWindowBehaviour>.singleton.SwitchProfession(-1);
XSingleton<XCutScene>.singleton.Start("CutScene/second_slash_show", false, true);
XSingleton<XLoginDocument>.singleton.ShowSelectCharGerenalUI();
this._prelusive = false;
}
public static void ShowBillboard(XDummy dummy)
{
int num = -1;
int.TryParse(dummy.EngineObject.Tag, out num);
bool flag = num < 0 || num - 1 >= XSingleton<XAttributeMgr>.singleton.XPlayerCharacters.PlayerBriefInfo.Count;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog("Character tag ", dummy.EngineObject.Tag, " exceeded server PlayerBriefInfo count.", null, null, null);
}
else
{
RoleBriefInfo roleBriefInfo = XSingleton<XAttributeMgr>.singleton.XPlayerCharacters.PlayerBriefInfo[num - 1];
bool flag2 = roleBriefInfo == null;
if (!flag2)
{
XSingleton<XGameUI>.singleton.HpbarRoot.gameObject.SetActive(true);
XSingleton<XGameUI>.singleton.NpcHpbarRoot.gameObject.SetActive(true);
bool flag3 = dummy.BillBoard == null;
if (flag3)
{
dummy.BillBoard = (XSingleton<XComponentMgr>.singleton.CreateComponent(dummy, XBillboardComponent.uuID) as XBillboardComponent);
dummy.BillBoard.AttachDummyBillboard(roleBriefInfo.name, roleBriefInfo.level, (int)((int)roleBriefInfo.type % 10));
}
else
{
dummy.BillBoard.AttachDummyBillboard(roleBriefInfo.name, roleBriefInfo.level, (int)((int)roleBriefInfo.type % 10));
}
dummy.BillBoard.SetSelectCharStageScale();
}
}
}
public override void Update(float fDeltaT)
{
base.Update(fDeltaT);
this._turn_update = (this._character_show ? (this._turn_update + fDeltaT) : 0f);
bool flag = !this._prelusive;
if (flag)
{
bool flag2 = this._turn_update > this._turn_interval;
if (flag2)
{
base.ShowCharacterTurn(this._cur_tag);
}
else
{
bool oneTouch = XSingleton<XGesture>.singleton.OneTouch;
if (oneTouch)
{
Ray ray = XSingleton<XScene>.singleton.GameCamera.UnityCamera.ScreenPointToRay(XSingleton<XGesture>.singleton.TouchPosition);
int num = 1 << LayerMask.NameToLayer("Dummy");
RaycastHit raycastHit;
bool flag3 = Physics.SphereCast(ray, 0.1f, out raycastHit, float.PositiveInfinity, num);
if (flag3)
{
int num2 = int.Parse(raycastHit.collider.tag);
bool flag4 = this._cur_tag == num2;
if (flag4)
{
base.ShowCharacterTurn(this._cur_tag);
}
else
{
base.ShowCharacter(num2);
}
}
}
}
}
bool prelusive = this._prelusive;
if (prelusive)
{
this._character_show = false;
}
}
public override void Play()
{
XAutoFade.FadeOut2In(0.5f, 0.5f);
XSingleton<XTimerMgr>.singleton.SetTimer(0.5f, new XTimerMgr.ElapsedEventHandler(this.EnterFinally), null);
}
public void EnterGameWorld(int index)
{
XSingleton<XLoginDocument>.singleton.SetBlockUIVisable(true);
XSingleton<XLoginDocument>.singleton.EnterWorld(index);
}
protected void EnterFinally(object o)
{
XSingleton<XScene>.singleton.SceneEnterTo(false);
}
protected void PresentDone(object o)
{
XSingleton<XCutScene>.singleton.Start("CutScene/second_slash_show", false, true);
bool auto_enter = this._auto_enter;
if (auto_enter)
{
base.ShowCharacter(XSingleton<XAttributeMgr>.singleton.XPlayerCharacters.SelectedSlot);
}
else
{
this._token3 = XSingleton<XTimerMgr>.singleton.SetTimer(0.433f, new XTimerMgr.ElapsedEventHandler(this.FirstShow), XSingleton<XAttributeMgr>.singleton.XPlayerCharacters.SelectedSlot);
XSingleton<XLoginDocument>.singleton.ShowSelectCharGerenalUI();
this._prelusive = false;
}
}
protected void FirstShow(object o)
{
int tag = (int)o;
base.ShowCharacter(tag);
}
protected override void PrelusiveDone()
{
bool flag = this._cur_tag == 0;
if (!flag)
{
DlgBase<XSelectCharView, SelectCharWindowBehaviour>.singleton.SelectCharIndex = this._cur_tag;
bool auto_enter = this._auto_enter;
if (auto_enter)
{
this.EnterGameWorld(this._cur_tag);
}
else
{
this._prelusive = false;
bool flag2 = this._cur_tag - 1 >= XSingleton<XAttributeMgr>.singleton.XPlayerCharacters.PlayerBriefInfo.Count;
if (flag2)
{
XSingleton<XDebug>.singleton.AddErrorLog("Character tag ", this._cur_tag.ToString(), " exceeded server PlayerBriefInfo count.", null, null, null);
}
else
{
bool flag3 = XSingleton<XAttributeMgr>.singleton.XPlayerCharacters.PlayerBriefInfo[this._cur_tag - 1] == null;
if (flag3)
{
XSingleton<XLoginDocument>.singleton.ShowSelectCharCreatedUI();
}
else
{
int level = XSingleton<XAttributeMgr>.singleton.XPlayerCharacters.PlayerBriefInfo[this._cur_tag - 1].level;
XSingleton<XLoginDocument>.singleton.ShowSelectCharSelectedUI(XSingleton<XAttributeMgr>.singleton.XPlayerCharacters.PlayerBriefInfo[this._cur_tag - 1].name, level);
}
XSingleton<XCutScene>.singleton.Start("CutScene/character_show" + XCharStage.role_type[this._cur_tag], false, true);
this._character_show = true;
}
}
}
}
}
}
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