1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
|
using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XShowSameQualityItemsView : DlgBase<XShowSameQualityItemsView, XShowSameQualityItemsBehavior>
{
public override string fileName
{
get
{
return "Guild/ShowSameQualityDlg";
}
}
public override bool autoload
{
get
{
return true;
}
}
private XShowSameQualityItemsView.SelectItemsHandler _handler = null;
private List<XItem> _itemList = new List<XItem>();
private ItemType _itemType;
private ItemQuality _itemQuality;
private string _tip;
private Dictionary<int, List<ulong>> _itemIDAndNumber = new Dictionary<int, List<ulong>>();
private int _totalNumber = 0;
private int _maxNeeded;
private int _curProgress = 0;
public delegate void SelectItemsHandler(List<ulong> itemList);
protected override void OnLoad()
{
base.OnLoad();
}
public override void RegisterEvent()
{
base.RegisterEvent();
}
protected override void OnUnload()
{
this._handler = null;
base.OnUnload();
}
protected override void Init()
{
base.Init();
base.uiBehaviour.OkBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnOkBtnClicked));
base.uiBehaviour.WrapContent.RegisterItemInitEventHandler(new WrapItemInitEventHandler(this.OnWrapContentInit));
base.uiBehaviour.WrapContent.RegisterItemUpdateEventHandler(new WrapItemUpdateEventHandler(this.OnUpdateWrapContentItem));
base.uiBehaviour.CloseBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseView));
}
protected override void OnShow()
{
base.OnShow();
this.RefreshUI();
}
public override void StackRefresh()
{
base.StackRefresh();
}
private void OnWrapContentInit(Transform itemTransform, int index)
{
IXUISprite ixuisprite = itemTransform.Find("Item1/Count/Add").GetComponent("XUISprite") as IXUISprite;
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnAddItem));
IXUISprite ixuisprite2 = itemTransform.Find("Item1/Count/Sub").GetComponent("XUISprite") as IXUISprite;
ixuisprite2.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSubItem));
IXUISprite ixuisprite3 = itemTransform.Find("Item2/Count/Add").GetComponent("XUISprite") as IXUISprite;
ixuisprite3.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnAddItem));
IXUISprite ixuisprite4 = itemTransform.Find("Item2/Count/Sub").GetComponent("XUISprite") as IXUISprite;
ixuisprite4.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSubItem));
}
private void OnSubItem(IXUISprite uiSprite)
{
int num = (int)uiSprite.ID;
bool flag = num < this._itemList.Count;
if (flag)
{
Transform transform = uiSprite.gameObject.transform.parent.Find("selNum");
IXUILabel ixuilabel = transform.GetComponent("XUILabel") as IXUILabel;
int itemID = this._itemList[num].itemID;
int itemCount = this._itemList[num].itemCount;
bool flag2 = this._itemIDAndNumber.ContainsKey(num);
if (flag2)
{
bool flag3 = this._itemIDAndNumber[num].Count > 1;
if (flag3)
{
this._itemIDAndNumber[num].RemoveAt(this._itemIDAndNumber[num].Count - 1);
}
else
{
this._itemIDAndNumber.Remove(num);
}
this._totalNumber--;
this._curProgress--;
ixuilabel.SetText((this._itemIDAndNumber.ContainsKey(num) ? this._itemIDAndNumber[num].Count : 0).ToString());
base.uiBehaviour.progressLabel.SetText(this._curProgress + "/" + this._maxNeeded);
}
}
}
private void OnAddItem(IXUISprite uiSprite)
{
int num = (int)uiSprite.ID;
bool flag = num < this._itemList.Count;
if (flag)
{
Transform transform = uiSprite.gameObject.transform.parent.Find("selNum");
IXUILabel ixuilabel = transform.GetComponent("XUILabel") as IXUILabel;
int itemCount = this._itemList[num].itemCount;
bool flag2 = this._itemIDAndNumber.ContainsKey(num);
if (flag2)
{
bool flag3 = this._curProgress < this._maxNeeded;
if (flag3)
{
bool flag4 = this._itemIDAndNumber[num].Count < this._itemList[num].itemCount;
if (flag4)
{
this._itemIDAndNumber[num].Add(this._itemList[num].uid);
this._curProgress++;
this._totalNumber++;
ixuilabel.SetText(this._itemIDAndNumber[num].Count.ToString());
base.uiBehaviour.progressLabel.SetText(this._curProgress + "/" + this._maxNeeded);
}
else
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XSingleton<XStringTable>.singleton.GetString("ItemNumberUpToMost"), "fece00");
}
}
else
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XSingleton<XStringTable>.singleton.GetString("DoNotNeedMore"), "fece00");
}
}
else
{
bool flag5 = this._curProgress < this._maxNeeded;
if (flag5)
{
this._itemIDAndNumber.Add(num, new List<ulong>());
this._itemIDAndNumber[num].Add(this._itemList[num].uid);
this._curProgress++;
this._totalNumber++;
ixuilabel.SetText(this._itemIDAndNumber[num].Count.ToString());
base.uiBehaviour.progressLabel.SetText(this._curProgress + "/" + this._maxNeeded);
}
else
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XSingleton<XStringTable>.singleton.GetString("DoNotNeedMore"), "fece00");
}
}
}
}
private void OnUpdateWrapContentItem(Transform itemTransform, int index)
{
bool flag = index * 2 >= this._itemList.Count;
if (!flag)
{
Transform transform = itemTransform.Find("Item1");
transform.gameObject.SetActive(true);
int num = 2 * index;
XItem info = this._itemList[num];
this.UpdateSubItem(transform, info, num);
Transform transform2 = itemTransform.Find("Item2");
int num2 = num + 1;
bool flag2 = num2 >= this._itemList.Count;
if (flag2)
{
transform2.gameObject.SetActive(false);
}
else
{
transform2.gameObject.SetActive(true);
XItem info2 = this._itemList[num2];
this.UpdateSubItem(transform2, info2, num2);
}
}
}
private void UpdateSubItem(Transform item, XItem info, int index)
{
IXUISprite ixuisprite = item.Find("Count/Add").GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)((long)index);
IXUISprite ixuisprite2 = item.Find("Count/Sub").GetComponent("XUISprite") as IXUISprite;
ixuisprite2.ID = (ulong)((long)index);
int num = this._itemIDAndNumber.ContainsKey(index) ? this._itemIDAndNumber[index].Count : 0;
IXUILabel ixuilabel = item.Find("Count/selNum").GetComponent("XUILabel") as IXUILabel;
ixuilabel.SetText(num.ToString());
GameObject gameObject = item.Find("Item").gameObject;
XSingleton<XItemDrawerMgr>.singleton.DrawItem(gameObject, info);
IXUISprite ixuisprite3 = gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
ixuisprite3.ID = info.uid;
ixuisprite3.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnClickItemIcon));
}
private void OnClickItemIcon(IXUISprite spr)
{
XItem xitem = null;
for (int i = 0; i < this._itemList.Count; i++)
{
bool flag = this._itemList[i].uid == spr.ID;
if (flag)
{
xitem = this._itemList[i];
break;
}
}
bool flag2 = xitem != null;
if (flag2)
{
XSingleton<UiUtility>.singleton.ShowTooltipDialogWithSearchingCompare(xitem, spr, false, 0u);
}
}
protected override void OnHide()
{
this.ClearData();
base.OnHide();
}
private void ClearData()
{
this._handler = null;
this._totalNumber = 0;
this._curProgress = 0;
this._itemIDAndNumber.Clear();
this._itemList.Clear();
this._maxNeeded = 0;
}
public void ShowView(XShowSameQualityItemsView.SelectItemsHandler handler, ItemType type, ItemQuality quality, string tip, int maxNeeded, int current = 0)
{
this._handler = handler;
this._itemType = type;
this._itemQuality = quality;
this._tip = tip;
this._maxNeeded = maxNeeded;
this._curProgress = current;
this._itemList = XBagDocument.BagDoc.GetItemsByTypeAndQuality(1UL << (int)this._itemType, this._itemQuality);
this.SetVisibleWithAnimation(true, null);
}
public void ShowView(XShowSameQualityItemsView.SelectItemsHandler handler, List<XItem> itemList, string tip, int maxNeeded, int current = 0)
{
this._handler = handler;
this._tip = tip;
this._maxNeeded = maxNeeded;
this._curProgress = current;
this._itemList = itemList;
this.SetVisibleWithAnimation(true, null);
}
private void RefreshUI()
{
this._itemIDAndNumber.Clear();
this._totalNumber = 0;
base.uiBehaviour.progressLabel.SetText(this._curProgress + "/" + this._maxNeeded);
this._itemList.Sort(new Comparison<XItem>(this.SortItemList));
base.uiBehaviour.WrapContent.SetContentCount((this._itemList.Count + 1) / 2, false);
base.uiBehaviour.ScrollView.ResetPosition();
base.uiBehaviour.TipStr.SetText(this._tip);
}
private int SortItemList(XItem x, XItem y)
{
bool flag = x.itemConf.ReqLevel != y.itemConf.ReqLevel;
int result;
if (flag)
{
result = (int)(x.itemConf.ReqLevel - y.itemConf.ReqLevel);
}
else
{
result = x.itemID - y.itemID;
}
return result;
}
private bool OnOkBtnClicked(IXUIButton button)
{
List<ulong> list = new List<ulong>();
foreach (List<ulong> collection in this._itemIDAndNumber.Values)
{
list.AddRange(collection);
}
bool flag = list.Count == 0;
if (flag)
{
XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("ItemNoSelected"), "fece00");
}
else
{
bool flag2 = this._handler != null;
if (flag2)
{
this._handler(list);
}
this.Close();
}
return true;
}
private void Close()
{
this._itemList.Clear();
this._handler = null;
this._tip = "";
this.SetVisible(false, true);
}
private bool OnCloseView(IXUIButton button)
{
this.Close();
return true;
}
}
}
|