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using System;
using UILib;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XSpriteSkillTipDlg : DlgBase<XSpriteSkillTipDlg, XSpriteSkillTipBehaviour>
{
public XItemSelector ItemSelector
{
get
{
return this._ItemSelector;
}
}
public override string fileName
{
get
{
return "GameSystem/SpriteSystem/SpriteSkillTipDlg";
}
}
public override bool autoload
{
get
{
return true;
}
}
private XItemSelector _ItemSelector = new XItemSelector(XSingleton<XGlobalConfig>.singleton.DefaultIconWidth);
public override void RegisterEvent()
{
base.RegisterEvent();
base.uiBehaviour.m_Close.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnCloseClicked));
}
public void ShowSpriteSkill(uint skillID, bool mainSkill, uint level)
{
bool flag = !base.IsVisible();
if (flag)
{
this.SetVisibleWithAnimation(true, null);
}
this.SetSkillInfo(skillID, mainSkill, level);
}
private void SetSkillInfo(uint skillID, bool mainSkill, uint level)
{
XSpriteSystemDocument specificDocument = XDocuments.GetSpecificDocument<XSpriteSystemDocument>(XSpriteSystemDocument.uuID);
SpriteSkill.RowData spriteSkillData = specificDocument.GetSpriteSkillData((short)skillID, mainSkill, level);
bool flag = spriteSkillData == null;
if (!flag)
{
base.uiBehaviour.m_MainSkill.SetVisible(mainSkill);
base.uiBehaviour.m_NormalSkill.SetVisible(!mainSkill);
if (mainSkill)
{
base.uiBehaviour.m_MainIcon.SetSprite(spriteSkillData.Icon, spriteSkillData.Atlas, false);
base.uiBehaviour.m_MainSkillName.SetText(spriteSkillData.SkillName);
base.uiBehaviour.m_MainSkillLevel.SetText(XSingleton<XCommon>.singleton.StringCombine("Lv.", (level + 1u).ToString()));
base.uiBehaviour.m_MainSkillType.SetText(XSingleton<XStringTable>.singleton.GetString("SpriteSkill_Type1"));
base.uiBehaviour.m_MainSkillDuration.SetText(string.Format("{0}s", spriteSkillData.Duration));
base.uiBehaviour.m_MainDesc.SetText(XSingleton<UiUtility>.singleton.ReplaceReturn(spriteSkillData.Tips));
base.uiBehaviour.m_MainCurrEffect.SetText(XSingleton<UiUtility>.singleton.ReplaceReturn(spriteSkillData.Detail));
base.uiBehaviour.m_MainMiddleFrame.spriteHeight = base.uiBehaviour.m_MainDesc.spriteHeight + 50;
base.uiBehaviour.m_MainBottomFrame.spriteHeight = base.uiBehaviour.m_MainCurrEffect.spriteHeight + 41;
base.uiBehaviour.m_MainSkill.spriteHeight = base.uiBehaviour.m_MainBottomFrame.spriteHeight + base.uiBehaviour.m_MainMiddleFrame.spriteHeight + base.uiBehaviour.m_MainTopFrame.spriteHeight + 40;
Vector3 localPosition = base.uiBehaviour.m_MainTopFrame.gameObject.transform.localPosition;
base.uiBehaviour.m_MainTopFrame.gameObject.transform.localPosition = new Vector3(localPosition.x, (float)(base.uiBehaviour.m_MainSkill.spriteHeight / 2 - 18), localPosition.z);
localPosition = base.uiBehaviour.m_MainTopFrame.gameObject.transform.localPosition;
Vector3 localPosition2 = base.uiBehaviour.m_MainMiddleFrame.gameObject.transform.localPosition;
base.uiBehaviour.m_MainMiddleFrame.gameObject.transform.localPosition = new Vector3(localPosition2.x, localPosition.y - (float)base.uiBehaviour.m_MainTopFrame.spriteHeight, localPosition2.z);
localPosition2 = base.uiBehaviour.m_MainMiddleFrame.gameObject.transform.localPosition;
Vector3 localPosition3 = base.uiBehaviour.m_MainBottomFrame.gameObject.transform.localPosition;
base.uiBehaviour.m_MainBottomFrame.gameObject.transform.localPosition = new Vector3(localPosition3.x, localPosition2.y - (float)base.uiBehaviour.m_MainMiddleFrame.spriteHeight, localPosition3.z);
}
else
{
base.uiBehaviour.m_NormalIcon.SetSprite(spriteSkillData.Icon, spriteSkillData.Atlas, false);
base.uiBehaviour.m_NormalIconQuality.SetSprite(string.Format("kuang_zq0{0}", spriteSkillData.SkillQuality));
base.uiBehaviour.m_NormalSkillName.SetText(spriteSkillData.SkillName);
base.uiBehaviour.m_NormalCurrEffect.SetText(XSingleton<UiUtility>.singleton.ReplaceReturn(spriteSkillData.Detail));
base.uiBehaviour.m_NormalSkillType.SetText(XSingleton<XStringTable>.singleton.GetString("SpriteSkill_Type2"));
IXUILabel normalSkillQuality = base.uiBehaviour.m_NormalSkillQuality;
SpriteQuality skillQuality = (SpriteQuality)spriteSkillData.SkillQuality;
normalSkillQuality.SetText(skillQuality.ToString());
base.uiBehaviour.m_NormalMiddleFrame.spriteHeight = base.uiBehaviour.m_NormalCurrEffect.spriteHeight + 30;
base.uiBehaviour.m_NormalSkill.spriteHeight = base.uiBehaviour.m_NormalTopFrame.spriteHeight + base.uiBehaviour.m_NormalMiddleFrame.spriteHeight + 50;
}
}
}
public void OnCloseClicked(IXUISprite sp)
{
this._ItemSelector.Hide();
this.SetVisibleWithAnimation(false, null);
}
}
}
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