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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XSuperRiskMap
{
public XSuperRiskMapStaticInfo StaticInfo;
public XSuperRiskMapDynamicInfo DynamicInfo;
public Coordinate PlayerCoord;
public Direction PlayerMoveDirection;
public XSuperRiskMapRenderer renderer = new XSuperRiskMapRenderer();
public void Clear()
{
this.StaticInfo = null;
this.DynamicInfo = null;
this.PlayerCoord = Coordinate.Invalid;
this.PlayerMoveDirection = Direction.Up;
}
public Direction StartMoveNext(ref Coordinate targetCoord)
{
this.PlayerMoveDirection = this.GetNextTryDirection(this.PlayerMoveDirection, 3);
for (int i = 0; i < 4; i++)
{
Coordinate coordinate = this.GoWithDirection(this.PlayerCoord, this.PlayerMoveDirection);
bool flag = this.StaticInfo.FindMapNode(coordinate) != null;
if (flag)
{
targetCoord = coordinate;
break;
}
this.PlayerMoveDirection = this.GetNextTryDirection(this.PlayerMoveDirection, 1);
}
return this.PlayerMoveDirection;
}
protected Direction GetNextTryDirection(Direction dir, int offset)
{
return (Direction)((XFastEnumIntEqualityComparer<Direction>.ToInt(dir) + offset) % 4);
}
public void MoveNext()
{
this.PlayerCoord = this.GoWithDirection(this.PlayerCoord, this.PlayerMoveDirection);
bool flag = this.StaticInfo.FindMapNode(this.PlayerCoord) == null;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog("SuperRisk: why do I go to a null place??", null, null, null, null, null);
}
}
protected Coordinate GoWithDirection(Coordinate c, Direction dir)
{
Coordinate result;
switch (dir)
{
case Direction.Right:
result = new Coordinate(c.x + 1, c.y);
break;
case Direction.Down:
result = new Coordinate(c.x, c.y + 1);
break;
case Direction.Left:
result = new Coordinate(c.x - 1, c.y);
break;
case Direction.Up:
result = new Coordinate(c.x, c.y - 1);
break;
default:
result = new Coordinate(-1, -1);
break;
}
return result;
}
public bool GetNodeGroup(Coordinate c, out char group)
{
XSuperRiskMapNode xsuperRiskMapNode = this.StaticInfo.FindMapNode(c);
bool flag = xsuperRiskMapNode != null;
bool result;
if (flag)
{
group = xsuperRiskMapNode.group;
result = true;
}
else
{
group = ' ';
result = false;
}
return result;
}
}
}
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