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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XSweepBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close = null;
public IXUIProgress m_Exp = null;
public IXUILabel m_ExpText = null;
public XUIPool m_RewardPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIScrollView m_ScrollView = null;
public XUIPool m_DropPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUILabel m_SweepTip;
public Transform m_SealTip;
public BoxCollider m_dragBox;
private void Awake()
{
this.m_dragBox = base.transform.Find("Bg/DragBox").GetComponent<BoxCollider>();
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Exp = (base.transform.Find("Bg/ExpBar").GetComponent("XUIProgress") as IXUIProgress);
this.m_ExpText = (base.transform.Find("Bg/ExpBar/ExpLabel").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.transform.Find("Bg/RewardDisplay/RewardTpl/Parent/ItemTpl");
this.m_DropPool.SetupPool(transform.parent.parent.gameObject, transform.gameObject, 8u, false);
transform = base.transform.Find("Bg/RewardDisplay/RewardTpl");
this.m_RewardPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false);
this.m_ScrollView = (base.transform.Find("Bg/RewardDisplay").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_SweepTip = (base.transform.Find("Bg/RewardDisplay/Tip").GetComponent("XUILabel") as IXUILabel);
this.m_SealTip = base.transform.Find("Bg/SealTip");
}
}
}
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