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using System;
using System.Collections.Generic;
using KKSG;
namespace XMainClient
{
internal class XSystemRewardData : IComparable<XSystemRewardData>
{
public XSystemRewardState state
{
get
{
return this._state;
}
}
public ulong uid;
public List<ItemBrief> itemList = new List<ItemBrief>();
public uint type;
public string[] param;
public string serverName = "";
public string serverContent = "";
public uint sortType;
private XSystemRewardState _state;
public void SetState(uint s)
{
switch (s)
{
case 0u:
this._state = XSystemRewardState.SRS_CANNOT_FETCH;
break;
case 1u:
this._state = XSystemRewardState.SRS_CAN_FETCH;
break;
case 2u:
this._state = XSystemRewardState.SRS_FETCHED;
break;
default:
this._state = XSystemRewardState.SRS_CANNOT_FETCH;
break;
}
}
public int CompareTo(XSystemRewardData other)
{
int num = this.state.CompareTo(other.state);
bool flag = num != 0;
int result;
if (flag)
{
result = num;
}
else
{
result = this.sortType.CompareTo(other.sortType);
}
return result;
}
}
}
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