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using System;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XSystemTipBehaviour : DlgBehaviourBase
{
public XUIPool m_TipPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private void Awake()
{
Transform transform = base.transform.Find("Bg/TipTpl");
this.m_TipPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false);
}
}
}
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