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using System;
using System.Collections.Generic;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XSystemTipDocument : XDocComponent
{
public override uint ID
{
get
{
return XSystemTipDocument.uuID;
}
}
public int LeftCount
{
get
{
return this.m_StrQueue.Count;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("SystemTipDocument");
private Queue<string> m_StrQueue = new Queue<string>();
public void ShowTip(string text, string rgb)
{
this.m_StrQueue.Enqueue(string.Format("[{0}]{1}", rgb, text));
bool flag = !DlgBase<XSystemTipView, XSystemTipBehaviour>.singleton.IsVisible();
if (flag)
{
bool flag2 = DlgBase<XSystemTipView, XSystemTipBehaviour>.singleton.IsVisible();
if (flag2)
{
DlgBase<XSystemTipView, XSystemTipBehaviour>.singleton.SetAlpha(1f);
}
DlgBase<XSystemTipView, XSystemTipBehaviour>.singleton.SetVisible(true, true);
}
}
public bool TryGetTip(ref string s)
{
bool flag = this.m_StrQueue.Count == 0;
bool result;
if (flag)
{
result = false;
}
else
{
s = this.m_StrQueue.Dequeue();
result = true;
}
return result;
}
public override void OnLeaveScene()
{
base.OnLeaveScene();
this.m_StrQueue.Clear();
}
protected override void OnReconnected(XReconnectedEventArgs arg)
{
}
}
}
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