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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
namespace XMainClient
{
internal class XTitleBar : DlgHandlerBase
{
private List<IXUILabel> m_TitleButtons = new List<IXUILabel>();
private Transform m_SortArrow;
private Transform m_SortArrowDir;
private TitleClickEventHandler m_TitleClickEventHandler;
protected override void Init()
{
base.Init();
for (int i = 0; i <= 20; i++)
{
Transform transform = base.PanelObject.transform.Find("Title" + i);
bool flag = transform == null;
if (!flag)
{
IXUILabel ixuilabel = transform.GetComponent("XUILabel") as IXUILabel;
ixuilabel.ID = (ulong)((long)i);
this.m_TitleButtons.Add(ixuilabel);
}
}
this.m_SortArrow = base.PanelObject.transform.Find("Sort");
this.m_SortArrowDir = this.m_SortArrow.Find("Arrow");
}
public override void RegisterEvent()
{
base.RegisterEvent();
for (int i = 0; i < this.m_TitleButtons.Count; i++)
{
IXUIButton ixuibutton = this.m_TitleButtons[i].gameObject.transform.Find("Button").GetComponent("XUIButton") as IXUIButton;
bool flag = ixuibutton == null;
if (!flag)
{
ixuibutton.RegisterClickEventHandler(new ButtonClickEventHandler(this._OnTitleClicked));
}
}
}
public void RegisterClickEventHandler(TitleClickEventHandler handler)
{
this.m_TitleClickEventHandler = handler;
}
public void Refresh(ulong selectedID)
{
IXUILabel title = null;
for (int i = 0; i < this.m_TitleButtons.Count; i++)
{
bool flag = this.m_TitleButtons[i].ID == selectedID;
if (flag)
{
title = this.m_TitleButtons[i];
break;
}
}
this._SetTitleSelect(title);
}
private bool _OnTitleClicked(IXUIButton btn)
{
IXUILabel ixuilabel = btn.gameObject.transform.parent.GetComponent("XUILabel") as IXUILabel;
this._SetTitleSelect(ixuilabel);
bool flag = this.m_TitleClickEventHandler != null;
if (flag)
{
this.SetArrowDir(this.m_TitleClickEventHandler(ixuilabel.ID));
}
return true;
}
private void _SetTitleSelect(IXUILabel title)
{
this._SetSortArrow(title);
}
private void _SetSortArrow(IXUILabel title)
{
bool flag = title != null;
if (flag)
{
this.m_SortArrow.gameObject.SetActive(true);
this.m_SortArrow.parent = title.gameObject.transform;
this.m_SortArrow.localPosition = new Vector3((float)(title.spriteWidth / 2), 0f);
}
else
{
this.m_SortArrow.gameObject.SetActive(false);
}
}
public void SetArrowDir(bool bDirUp)
{
this.m_SortArrowDir.localRotation = Quaternion.Euler(0f, 0f, (float)(bDirUp ? -90 : 90));
}
}
}
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