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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
internal class geraint_fly_away
{
private static bool _once = false;
public static bool Do(List<XActor> actors)
{
bool flag = actors == null;
bool result;
if (flag)
{
geraint_fly_away._once = false;
result = true;
}
else
{
bool once = geraint_fly_away._once;
if (once)
{
result = false;
}
else
{
geraint_fly_away._once = true;
List<XEntity> ally = XSingleton<XEntityMgr>.singleton.GetAlly(XSingleton<XEntityMgr>.singleton.Player);
foreach (XEntity xentity in ally)
{
bool flag2 = xentity.Attributes.TypeID == 3002u || xentity.Attributes.TypeID == 3001u;
if (flag2)
{
xentity.EngineObject.Position = XResourceLoaderMgr.Far_Far_Away;
}
}
result = true;
}
}
return result;
}
}
}
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