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using System;
using System.Collections.Generic;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class geraint_get_wings
{
private static bool _once = false;
private static CommandCallback _activeWingCb = new CommandCallback(geraint_get_wings._ActiveWing);
private static void _ActiveWing(XGameObject gameObject, object o, int commandID)
{
Transform transform = gameObject.Find("Object001_wing");
bool flag = transform != null;
if (flag)
{
bool flag2 = !transform.gameObject.activeSelf;
if (flag2)
{
transform.gameObject.SetActive(true);
}
}
}
public static bool Do(List<XActor> actors)
{
bool flag = actors == null;
bool result;
if (flag)
{
geraint_get_wings._once = false;
result = true;
}
else
{
bool once = geraint_get_wings._once;
if (once)
{
result = false;
}
else
{
geraint_get_wings._once = true;
List<XEntity> ally = XSingleton<XEntityMgr>.singleton.GetAlly(XSingleton<XEntityMgr>.singleton.Player);
for (int i = 0; i < ally.Count; i++)
{
XEntity xentity = ally[i];
bool flag2 = xentity.Attributes.TypeID == 3002u;
if (flag2)
{
bool flag3 = xentity.EngineObject != null;
if (flag3)
{
xentity.EngineObject.CallCommand(geraint_get_wings._activeWingCb, null, -1, false);
}
}
}
bool flag4 = actors[0].EngineObject != null;
if (flag4)
{
actors[0].EngineObject.CallCommand(geraint_get_wings._activeWingCb, null, -1, false);
}
result = true;
}
}
return result;
}
}
}
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