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using System;
using System.Collections.Generic;
using KKSG;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class mobaend
{
private static uint _token = 0u;
private static bool _started = false;
public static bool Do(List<XActor> actors)
{
bool flag = !mobaend._started;
if (flag)
{
mobaend._started = true;
mobaend.Start();
}
else
{
bool flag2 = !XSingleton<XCutScene>.singleton.IsPlaying;
if (flag2)
{
mobaend._started = false;
mobaend.End();
}
}
return true;
}
private static void Start()
{
float interval = float.Parse(XSingleton<XGlobalConfig>.singleton.GetValue("MobaEndShowUITime"));
mobaend._token = XSingleton<XTimerMgr>.singleton.SetTimer(interval, new XTimerMgr.ElapsedEventHandler(mobaend.ShowResult), null);
}
private static void ShowResult(object o = null)
{
DlgBase<MobaEndDlg, MobaBehaviour>.singleton.SetVisible(true, true);
XLevelRewardDocument specificDocument = XDocuments.GetSpecificDocument<XLevelRewardDocument>(XLevelRewardDocument.uuID);
DlgBase<MobaEndDlg, MobaBehaviour>.singleton.SetPic(specificDocument.MobaData.Result == HeroBattleOver.HeroBattleOver_Win);
}
private static void End()
{
XSingleton<XTimerMgr>.singleton.KillTimer(mobaend._token);
DlgBase<MobaEndDlg, MobaBehaviour>.singleton.SetVisible(false, true);
DlgBase<XLevelRewardView, XLevelRewardBehaviour>.singleton.CutSceneShowEnd();
}
}
}
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