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using UnityEngine;
using System.Collections;
using XUtliPoolLib;
public class XOpenNestUI : MonoBehaviour {
private IXPlayerAction _uiOperation;
void OnTriggerEnter(Collider c)
{
if (c.gameObject.CompareTag("Player"))
{
if (_uiOperation == null || _uiOperation.Deprecated)
_uiOperation = XInterfaceMgr.singleton.GetInterface<IXPlayerAction>(1);
if (_uiOperation != null) _uiOperation.GotoNest();
}
}
}
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