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using System;
namespace XUtliPoolLib
{
internal class AssetBundleDataBinaryReader : AssetBundleDataReader
{
public override void Read(XBinaryReader reader)
{
for (;;)
{
bool isEof = reader.IsEof;
if (isEof)
{
break;
}
uint num = reader.ReadUInt32();
uint key = reader.ReadUInt32();
byte compositeType = reader.ReadByte();
byte b = reader.ReadByte();
uint[] array = null;
bool flag = b > 0;
if (flag)
{
array = new uint[(int)b];
}
bool flag2 = !this.shortName2FullName.ContainsKey(key);
if (flag2)
{
this.shortName2FullName.Add(key, num);
}
for (int i = 0; i < (int)b; i++)
{
array[i] = reader.ReadUInt32();
}
AssetBundleData assetBundleData = new AssetBundleData();
assetBundleData.fullName = num;
assetBundleData.dependencies = array;
assetBundleData.compositeType = (AssetBundleExportType)compositeType;
this.infoMap[num] = assetBundleData;
}
}
}
}
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