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using System;
using System.Collections.Generic;
using System.IO;
namespace XUtliPoolLib
{
public class AssetBundleDataReader
{
public Dictionary<uint, AssetBundleData> infoMap = new Dictionary<uint, AssetBundleData>();
protected Dictionary<uint, uint> shortName2FullName = new Dictionary<uint, uint>();
public virtual void Read(XBinaryReader reader)
{
MemoryStream stream = new MemoryStream(reader.GetBuffer());
StreamReader streamReader = new StreamReader(stream);
char[] array = new char[6];
streamReader.Read(array, 0, array.Length);
bool flag = array[0] != 'A' || array[1] != 'B' || array[2] != 'D' || array[3] != 'T';
if (!flag)
{
for (;;)
{
string text = streamReader.ReadLine();
bool flag2 = string.IsNullOrEmpty(text);
if (flag2)
{
break;
}
uint num = uint.Parse(streamReader.ReadLine().Replace(".ab", ""));
string str = streamReader.ReadLine();
uint key = XSingleton<XCommon>.singleton.XHash(str);
string text2 = streamReader.ReadLine();
int compositeType = Convert.ToInt32(streamReader.ReadLine());
int num2 = Convert.ToInt32(streamReader.ReadLine());
uint[] array2 = new uint[num2];
bool flag3 = !this.shortName2FullName.ContainsKey(key);
if (flag3)
{
this.shortName2FullName.Add(key, num);
}
for (int i = 0; i < num2; i++)
{
array2[i] = uint.Parse(streamReader.ReadLine().Replace(".ab", ""));
}
streamReader.ReadLine();
AssetBundleData assetBundleData = new AssetBundleData();
assetBundleData.debugName = text;
assetBundleData.fullName = num;
assetBundleData.dependencies = array2;
assetBundleData.compositeType = (AssetBundleExportType)compositeType;
this.infoMap[num] = assetBundleData;
}
streamReader.Close();
}
}
public void Analyze()
{
foreach (KeyValuePair<uint, AssetBundleData> keyValuePair in this.infoMap)
{
this.Analyze(keyValuePair.Value);
}
}
private void Analyze(AssetBundleData abd)
{
bool flag = !abd.isAnalyzed;
if (flag)
{
abd.isAnalyzed = true;
bool flag2 = abd.dependencies != null;
if (flag2)
{
abd.dependList = new AssetBundleData[abd.dependencies.Length];
for (int i = 0; i < abd.dependencies.Length; i++)
{
AssetBundleData assetBundleInfo = this.GetAssetBundleInfo(abd.dependencies[i]);
abd.dependList[i] = assetBundleInfo;
this.Analyze(assetBundleInfo);
}
}
}
}
public uint GetFullName(uint shortName)
{
uint result = 0u;
this.shortName2FullName.TryGetValue(shortName, out result);
return result;
}
public AssetBundleData GetAssetBundleInfoByShortName(uint shortName)
{
uint fullName = this.GetFullName(shortName);
bool flag = fullName != 0u && this.infoMap.ContainsKey(fullName);
AssetBundleData result;
if (flag)
{
result = this.infoMap[fullName];
}
else
{
result = null;
}
return result;
}
public AssetBundleData GetAssetBundleInfo(uint fullName)
{
bool flag = fullName > 0u;
if (flag)
{
bool flag2 = this.infoMap.ContainsKey(fullName);
if (flag2)
{
return this.infoMap[fullName];
}
}
return null;
}
}
}
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