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using System;
namespace XUtliPoolLib
{
public class BattleFieldPointReward : CVSReader
{
public BattleFieldPointReward.RowData[] Table = null;
public class RowData
{
public SeqRef<int> levelrange;
public int point;
public SeqListRef<int> reward;
public uint id;
public uint count;
public SeqRef<uint> pointseg;
}
protected override void ReadLine(XBinaryReader reader)
{
BattleFieldPointReward.RowData rowData = new BattleFieldPointReward.RowData();
rowData.levelrange.Read(reader, this.m_DataHandler);
this.columnno = 0;
base.Read<int>(reader, ref rowData.point, CVSReader.intParse);
this.columnno = 1;
rowData.reward.Read(reader, this.m_DataHandler);
this.columnno = 2;
base.Read<uint>(reader, ref rowData.id, CVSReader.uintParse);
this.columnno = 3;
base.Read<uint>(reader, ref rowData.count, CVSReader.uintParse);
this.columnno = 4;
rowData.pointseg.Read(reader, this.m_DataHandler);
this.columnno = 5;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new BattleFieldPointReward.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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