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using System;
namespace XUtliPoolLib
{
public class BufferPoolMgr : XSingleton<BufferPoolMgr>
{
private SmallBufferPool<uint> m_UIntSmallBufferPool = new SmallBufferPool<uint>();
private SmallBufferPool<object> m_ObjSmallBufferPool = new SmallBufferPool<object>();
public static int TotalCount = 0;
public static int AllocSize = 0;
public BlockInfo[] uintBlockInit = new BlockInfo[]
{
new BlockInfo(4, 512),
new BlockInfo(8, 512),
new BlockInfo(16, 512),
new BlockInfo(32, 512),
new BlockInfo(64, 512),
new BlockInfo(256, 128),
new BlockInfo(512, 128)
};
public BlockInfo[] objBlockInit = new BlockInfo[]
{
new BlockInfo(8, 512),
new BlockInfo(16, 512),
new BlockInfo(32, 512),
new BlockInfo(64, 512),
new BlockInfo(256, 128),
new BlockInfo(512, 128)
};
public override bool Init()
{
this.m_UIntSmallBufferPool.Init(this.uintBlockInit, 4);
this.m_ObjSmallBufferPool.Init(this.objBlockInit, 4);
return true;
}
public void GetSmallBuffer(ref SmallBuffer<uint> sb, int size, int initSize = 0)
{
this.m_UIntSmallBufferPool.GetBlock(ref sb, size, 0);
}
public void ReturnSmallBuffer(ref SmallBuffer<uint> sb)
{
this.m_UIntSmallBufferPool.ReturnBlock(ref sb);
}
public void GetSmallBuffer(ref SmallBuffer<object> sb, int size, int initSize = 0)
{
this.m_ObjSmallBufferPool.GetBlock(ref sb, size, 0);
}
public void ReturnSmallBuffer(ref SmallBuffer<object> sb)
{
this.m_ObjSmallBufferPool.ReturnBlock(ref sb);
}
}
}
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