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using System;
namespace XUtliPoolLib
{
public class ChestList : CVSReader
{
public ChestList.RowData[] Table = null;
public class RowData
{
public int ItemID;
public uint[] DropID;
public int Profession;
public bool MultiOpen;
}
protected override void ReadLine(XBinaryReader reader)
{
ChestList.RowData rowData = new ChestList.RowData();
base.Read<int>(reader, ref rowData.ItemID, CVSReader.intParse);
this.columnno = 0;
base.ReadArray<uint>(reader, ref rowData.DropID, CVSReader.uintParse);
this.columnno = 1;
base.Read<int>(reader, ref rowData.Profession, CVSReader.intParse);
this.columnno = 5;
base.Read<bool>(reader, ref rowData.MultiOpen, CVSReader.boolParse);
this.columnno = 6;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new ChestList.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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