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using System;
namespace XUtliPoolLib
{
public class CombatParamTable : CVSReader
{
public CombatParamTable.RowData[] Table = null;
public class RowData
{
public int CriticalBase;
public int CritResistBase;
public int ParalyzeBase;
public int ParaResistBase;
public int StunBase;
public int StunResistBase;
public int CritDamageBase;
public int FinalDamageBase;
public int PhysicalDef;
public int MagicDef;
public int ElementAtk;
public int ElementDef;
}
protected override void ReadLine(XBinaryReader reader)
{
CombatParamTable.RowData rowData = new CombatParamTable.RowData();
base.Read<int>(reader, ref rowData.CriticalBase, CVSReader.intParse);
this.columnno = 1;
base.Read<int>(reader, ref rowData.CritResistBase, CVSReader.intParse);
this.columnno = 2;
base.Read<int>(reader, ref rowData.ParalyzeBase, CVSReader.intParse);
this.columnno = 3;
base.Read<int>(reader, ref rowData.ParaResistBase, CVSReader.intParse);
this.columnno = 4;
base.Read<int>(reader, ref rowData.StunBase, CVSReader.intParse);
this.columnno = 5;
base.Read<int>(reader, ref rowData.StunResistBase, CVSReader.intParse);
this.columnno = 6;
base.Read<int>(reader, ref rowData.CritDamageBase, CVSReader.intParse);
this.columnno = 7;
base.Read<int>(reader, ref rowData.FinalDamageBase, CVSReader.intParse);
this.columnno = 8;
base.Read<int>(reader, ref rowData.PhysicalDef, CVSReader.intParse);
this.columnno = 9;
base.Read<int>(reader, ref rowData.MagicDef, CVSReader.intParse);
this.columnno = 10;
base.Read<int>(reader, ref rowData.ElementAtk, CVSReader.intParse);
this.columnno = 11;
base.Read<int>(reader, ref rowData.ElementDef, CVSReader.intParse);
this.columnno = 12;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new CombatParamTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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