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using System;
namespace XUtliPoolLib
{
public class CustomBattleTable : CVSReader
{
public CustomBattleTable.RowData[] Table = null;
public class RowData
{
public uint id;
public uint type;
public SeqListRef<uint> create;
public uint joincount;
public uint readytimepan;
public uint[] timespan;
public uint levellimit;
public string desc;
public string BoxSpriteName;
public int ExpID;
}
public CustomBattleTable.RowData GetByid(uint key)
{
bool flag = this.Table == null || this.Table.Length == 0;
CustomBattleTable.RowData result;
if (flag)
{
result = null;
}
else
{
for (int i = 0; i < this.Table.Length; i++)
{
bool flag2 = this.Table[i].id == key;
if (flag2)
{
return this.Table[i];
}
}
result = null;
}
return result;
}
protected override void ReadLine(XBinaryReader reader)
{
CustomBattleTable.RowData rowData = new CustomBattleTable.RowData();
base.Read<uint>(reader, ref rowData.id, CVSReader.uintParse);
this.columnno = 0;
base.Read<uint>(reader, ref rowData.type, CVSReader.uintParse);
this.columnno = 1;
rowData.create.Read(reader, this.m_DataHandler);
this.columnno = 2;
base.Read<uint>(reader, ref rowData.joincount, CVSReader.uintParse);
this.columnno = 3;
base.Read<uint>(reader, ref rowData.readytimepan, CVSReader.uintParse);
this.columnno = 4;
base.ReadArray<uint>(reader, ref rowData.timespan, CVSReader.uintParse);
this.columnno = 5;
base.Read<uint>(reader, ref rowData.levellimit, CVSReader.uintParse);
this.columnno = 6;
base.Read<string>(reader, ref rowData.desc, CVSReader.stringParse);
this.columnno = 7;
base.Read<string>(reader, ref rowData.BoxSpriteName, CVSReader.stringParse);
this.columnno = 10;
base.Read<int>(reader, ref rowData.ExpID, CVSReader.intParse);
this.columnno = 11;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new CustomBattleTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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