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path: root/Client/Assets/Scripts/XUtliPoolLib/DetectEnemyInRangeArg.cs
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using System;

namespace XUtliPoolLib
{
	public struct DetectEnemyInRangeArg
	{
		public int mAIArgRangeType;

		public float mAIArgRadius;

		public float mAIArgAngle;

		public float mAIArgLength;

		public float mAIArgWidth;

		public float mAIArgOffsetLength;

		public int mAIArgMonsterType;

		public int mAIArgFightGroupType;
	}
}