using System;
namespace XUtliPoolLib
{
public struct DetectEnemyInRangeArg
{
public int mAIArgRangeType;
public float mAIArgRadius;
public float mAIArgAngle;
public float mAIArgLength;
public float mAIArgWidth;
public float mAIArgOffsetLength;
public int mAIArgMonsterType;
public int mAIArgFightGroupType;
}
}