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using System;
namespace XUtliPoolLib
{
public class DragonExpList : CVSReader
{
public DragonExpList.RowData[] Table = null;
public class RowData
{
public uint SceneID;
public string Description;
public SeqListRef<uint> WinReward;
public string ResName;
public string BuffIcon;
public string BuffDes;
public uint BossID;
public uint SealLevel;
public SeqRef<uint> ChapterID;
public string WinHit;
public float LimitPos;
public float[] SnapPos;
}
public DragonExpList.RowData GetBySceneID(uint key)
{
bool flag = this.Table == null || this.Table.Length == 0;
DragonExpList.RowData result;
if (flag)
{
result = null;
}
else
{
for (int i = 0; i < this.Table.Length; i++)
{
bool flag2 = this.Table[i].SceneID == key;
if (flag2)
{
return this.Table[i];
}
}
result = null;
}
return result;
}
protected override void ReadLine(XBinaryReader reader)
{
DragonExpList.RowData rowData = new DragonExpList.RowData();
base.Read<uint>(reader, ref rowData.SceneID, CVSReader.uintParse);
this.columnno = 0;
base.Read<string>(reader, ref rowData.Description, CVSReader.stringParse);
this.columnno = 1;
rowData.WinReward.Read(reader, this.m_DataHandler);
this.columnno = 3;
base.Read<string>(reader, ref rowData.ResName, CVSReader.stringParse);
this.columnno = 4;
base.Read<string>(reader, ref rowData.BuffIcon, CVSReader.stringParse);
this.columnno = 6;
base.Read<string>(reader, ref rowData.BuffDes, CVSReader.stringParse);
this.columnno = 7;
base.Read<uint>(reader, ref rowData.BossID, CVSReader.uintParse);
this.columnno = 8;
base.Read<uint>(reader, ref rowData.SealLevel, CVSReader.uintParse);
this.columnno = 9;
rowData.ChapterID.Read(reader, this.m_DataHandler);
this.columnno = 11;
base.Read<string>(reader, ref rowData.WinHit, CVSReader.stringParse);
this.columnno = 12;
base.Read<float>(reader, ref rowData.LimitPos, CVSReader.floatParse);
this.columnno = 13;
base.ReadArray<float>(reader, ref rowData.SnapPos, CVSReader.floatParse);
this.columnno = 14;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new DragonExpList.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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