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using System;
namespace XUtliPoolLib
{
public class DragonGuildAchieveTable : CVSReader
{
public DragonGuildAchieveTable.RowData[] Table = null;
public class RowData
{
public uint ID;
public uint Type;
public string name;
public string description;
public string icon;
public uint SceneID;
public uint count;
public uint guildExp;
public uint[] dropID;
public SeqListRef<uint> viewabledrop;
public uint chestCount;
public uint value;
}
public DragonGuildAchieveTable.RowData GetByID(uint key)
{
bool flag = this.Table == null || this.Table.Length == 0;
DragonGuildAchieveTable.RowData result;
if (flag)
{
result = null;
}
else
{
for (int i = 0; i < this.Table.Length; i++)
{
bool flag2 = this.Table[i].ID == key;
if (flag2)
{
return this.Table[i];
}
}
result = null;
}
return result;
}
protected override void ReadLine(XBinaryReader reader)
{
DragonGuildAchieveTable.RowData rowData = new DragonGuildAchieveTable.RowData();
base.Read<uint>(reader, ref rowData.ID, CVSReader.uintParse);
this.columnno = 0;
base.Read<uint>(reader, ref rowData.Type, CVSReader.uintParse);
this.columnno = 1;
base.Read<string>(reader, ref rowData.name, CVSReader.stringParse);
this.columnno = 2;
base.Read<string>(reader, ref rowData.description, CVSReader.stringParse);
this.columnno = 3;
base.Read<string>(reader, ref rowData.icon, CVSReader.stringParse);
this.columnno = 4;
base.Read<uint>(reader, ref rowData.SceneID, CVSReader.uintParse);
this.columnno = 5;
base.Read<uint>(reader, ref rowData.count, CVSReader.uintParse);
this.columnno = 6;
base.Read<uint>(reader, ref rowData.guildExp, CVSReader.uintParse);
this.columnno = 7;
base.ReadArray<uint>(reader, ref rowData.dropID, CVSReader.uintParse);
this.columnno = 8;
rowData.viewabledrop.Read(reader, this.m_DataHandler);
this.columnno = 9;
base.Read<uint>(reader, ref rowData.chestCount, CVSReader.uintParse);
this.columnno = 10;
base.Read<uint>(reader, ref rowData.value, CVSReader.uintParse);
this.columnno = 11;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new DragonGuildAchieveTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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