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using System;
namespace XUtliPoolLib
{
public class DragonGuildTable : CVSReader
{
public DragonGuildTable.RowData[] Table = null;
public class RowData
{
public uint level;
public SeqRef<int> buf;
}
public DragonGuildTable.RowData GetBylevel(uint key)
{
bool flag = this.Table == null || this.Table.Length == 0;
DragonGuildTable.RowData result;
if (flag)
{
result = null;
}
else
{
for (int i = 0; i < this.Table.Length; i++)
{
bool flag2 = this.Table[i].level == key;
if (flag2)
{
return this.Table[i];
}
}
result = null;
}
return result;
}
protected override void ReadLine(XBinaryReader reader)
{
DragonGuildTable.RowData rowData = new DragonGuildTable.RowData();
base.Read<uint>(reader, ref rowData.level, CVSReader.uintParse);
this.columnno = 0;
rowData.buf.Read(reader, this.m_DataHandler);
this.columnno = 1;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new DragonGuildTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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