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using System;
namespace XUtliPoolLib
{
public class FashionEffectTable : CVSReader
{
public FashionEffectTable.RowData[] Table = null;
public class RowData
{
public uint Quality;
public SeqListRef<uint> Effect2;
public SeqListRef<uint> Effect3;
public SeqListRef<uint> Effect4;
public SeqListRef<uint> Effect5;
public SeqListRef<uint> Effect6;
public SeqListRef<uint> Effect7;
public bool IsThreeSuit;
}
protected override void ReadLine(XBinaryReader reader)
{
FashionEffectTable.RowData rowData = new FashionEffectTable.RowData();
base.Read<uint>(reader, ref rowData.Quality, CVSReader.uintParse);
this.columnno = 0;
rowData.Effect2.Read(reader, this.m_DataHandler);
this.columnno = 1;
rowData.Effect3.Read(reader, this.m_DataHandler);
this.columnno = 2;
rowData.Effect4.Read(reader, this.m_DataHandler);
this.columnno = 3;
rowData.Effect5.Read(reader, this.m_DataHandler);
this.columnno = 4;
rowData.Effect6.Read(reader, this.m_DataHandler);
this.columnno = 5;
rowData.Effect7.Read(reader, this.m_DataHandler);
this.columnno = 6;
base.Read<bool>(reader, ref rowData.IsThreeSuit, CVSReader.boolParse);
this.columnno = 7;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new FashionEffectTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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