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using System;
namespace XUtliPoolLib
{
public class FlowerRain : CVSReader
{
public FlowerRain.RowData[] Table = null;
public class RowData
{
public int FlowerID;
public int Count;
public string EffectPath;
public int PlayTime;
}
protected override void ReadLine(XBinaryReader reader)
{
FlowerRain.RowData rowData = new FlowerRain.RowData();
base.Read<int>(reader, ref rowData.FlowerID, CVSReader.intParse);
this.columnno = 0;
base.Read<int>(reader, ref rowData.Count, CVSReader.intParse);
this.columnno = 1;
base.Read<string>(reader, ref rowData.EffectPath, CVSReader.stringParse);
this.columnno = 2;
base.Read<int>(reader, ref rowData.PlayTime, CVSReader.intParse);
this.columnno = 3;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new FlowerRain.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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