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using System;
namespace XUtliPoolLib
{
public class GuildBossRoleRewardTable : CVSReader
{
public GuildBossRoleRewardTable.RowData[] Table = null;
public class RowData
{
public uint BossID;
public SeqListRef<uint> prestige;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildBossRoleRewardTable.RowData rowData = new GuildBossRoleRewardTable.RowData();
base.Read<uint>(reader, ref rowData.BossID, CVSReader.uintParse);
this.columnno = 0;
rowData.prestige.Read(reader, this.m_DataHandler);
this.columnno = 3;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildBossRoleRewardTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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