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using System;
namespace XUtliPoolLib
{
public class GuildCamp : CVSReader
{
public GuildCamp.RowData[] Table = null;
public class RowData
{
public int ID;
public string Name;
public string Description;
public string Condition;
public int Type;
public string RankDes;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildCamp.RowData rowData = new GuildCamp.RowData();
base.Read<int>(reader, ref rowData.ID, CVSReader.intParse);
this.columnno = 0;
base.Read<string>(reader, ref rowData.Name, CVSReader.stringParse);
this.columnno = 1;
base.Read<string>(reader, ref rowData.Description, CVSReader.stringParse);
this.columnno = 3;
base.Read<string>(reader, ref rowData.Condition, CVSReader.stringParse);
this.columnno = 4;
base.Read<int>(reader, ref rowData.Type, CVSReader.intParse);
this.columnno = 5;
base.Read<string>(reader, ref rowData.RankDes, CVSReader.stringParse);
this.columnno = 6;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildCamp.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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