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using System;
namespace XUtliPoolLib
{
public class GuildHall : CVSReader
{
public GuildHall.RowData[] Table = null;
public class RowData
{
public uint skillid;
public string name;
public uint level;
public uint updateneed;
public uint dailyneed;
public uint glevel;
public SeqRef<uint> buffid;
public string icon;
public string atlas;
public string currentLevelDescription;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildHall.RowData rowData = new GuildHall.RowData();
base.Read<uint>(reader, ref rowData.skillid, CVSReader.uintParse);
this.columnno = 0;
base.Read<string>(reader, ref rowData.name, CVSReader.stringParse);
this.columnno = 1;
base.Read<uint>(reader, ref rowData.level, CVSReader.uintParse);
this.columnno = 2;
base.Read<uint>(reader, ref rowData.updateneed, CVSReader.uintParse);
this.columnno = 3;
base.Read<uint>(reader, ref rowData.dailyneed, CVSReader.uintParse);
this.columnno = 4;
base.Read<uint>(reader, ref rowData.glevel, CVSReader.uintParse);
this.columnno = 5;
rowData.buffid.Read(reader, this.m_DataHandler);
this.columnno = 6;
base.Read<string>(reader, ref rowData.icon, CVSReader.stringParse);
this.columnno = 7;
base.Read<string>(reader, ref rowData.atlas, CVSReader.stringParse);
this.columnno = 8;
base.Read<string>(reader, ref rowData.currentLevelDescription, CVSReader.stringParse);
this.columnno = 9;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildHall.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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