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using System;
namespace XUtliPoolLib
{
public class GuildPermissionTable : CVSReader
{
public GuildPermissionTable.RowData[] Table = null;
public class RowData
{
public string GuildID;
public int GPOS_LEADER;
public int GPOS_VICELEADER;
public int GPOS_OFFICER;
public int GPOS_ELITEMEMBER;
public int GPOS_MEMBER;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildPermissionTable.RowData rowData = new GuildPermissionTable.RowData();
base.Read<string>(reader, ref rowData.GuildID, CVSReader.stringParse);
this.columnno = 0;
base.Read<int>(reader, ref rowData.GPOS_LEADER, CVSReader.intParse);
this.columnno = 1;
base.Read<int>(reader, ref rowData.GPOS_VICELEADER, CVSReader.intParse);
this.columnno = 2;
base.Read<int>(reader, ref rowData.GPOS_OFFICER, CVSReader.intParse);
this.columnno = 3;
base.Read<int>(reader, ref rowData.GPOS_ELITEMEMBER, CVSReader.intParse);
this.columnno = 4;
base.Read<int>(reader, ref rowData.GPOS_MEMBER, CVSReader.intParse);
this.columnno = 5;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildPermissionTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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