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using System;
namespace XUtliPoolLib
{
public class GuildZiCai : CVSReader
{
public GuildZiCai.RowData[] Table = null;
public class RowData
{
public uint itemid;
public SeqListRef<uint> rolerewards;
public SeqListRef<uint> guildrewards;
public string ShowTips;
public uint senior;
public SeqRef<uint> roleextrarewards;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildZiCai.RowData rowData = new GuildZiCai.RowData();
base.Read<uint>(reader, ref rowData.itemid, CVSReader.uintParse);
this.columnno = 0;
rowData.rolerewards.Read(reader, this.m_DataHandler);
this.columnno = 1;
rowData.guildrewards.Read(reader, this.m_DataHandler);
this.columnno = 2;
base.Read<string>(reader, ref rowData.ShowTips, CVSReader.stringParse);
this.columnno = 3;
base.Read<uint>(reader, ref rowData.senior, CVSReader.uintParse);
this.columnno = 4;
rowData.roleextrarewards.Read(reader, this.m_DataHandler);
this.columnno = 5;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildZiCai.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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