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using System;
using UnityEngine;
namespace XUtliPoolLib
{
public interface IHotfixManager
{
void Dispose();
bool DoLuaFile(string name);
void TryFixMsglist();
bool TryFixClick(HotfixMode _mode, string _path);
bool TryFixRefresh(HotfixMode _mode, string _pageName, GameObject go);
bool TryFixHandler(HotfixMode _mode, string _handlerName, GameObject go);
void RegistedPtc(uint _type, byte[] body, int length);
void ProcessOveride(uint _type, byte[] body, int length);
void OnLeaveScene();
void OnEnterScene();
void OnEnterSceneFinally();
void OnAttachToHost();
void OnReconnect();
void OnDetachFromHost();
void CallLuaFunc(string className, string funcName);
void OnPayCallback(string result, string paramID);
}
}
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