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using System;
using System.Collections.Generic;
using UnityEngine;
namespace XUtliPoolLib
{
public interface ILoopScrollView
{
GameObject gameobject { get; }
void Init(List<LoopItemData> datas, DelegateHandler onItemInitCallback, Action onDragfinish, int pivot = 0, bool forceRefreshPerTime = false);
GameObject GetTpl();
bool IsScrollLast();
void ResetScroll();
void SetDepth(int delpth);
GameObject GetFirstItem();
GameObject GetLastItem();
void AddItem(LoopItemData data);
void SetClipSize(Vector2 size);
}
}
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