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using System;
using UnityEngine;
namespace XUtliPoolLib
{
public interface IXBehaviorTree : IXInterface
{
void OnStartSkill(uint skillid);
void OnEndSkill(uint skillid);
void OnSkillHurt();
void EnableBehaviorTree(bool enable);
void SetManual(bool enable);
float OnGetHeartRate();
void TickBehaviorTree();
bool SetBehaviorTree(string location);
void SetNavPoint(Transform navpoint);
void SetVariable(string name, object value);
void SetIntByName(string name, int value);
void SetFloatByName(string name, float value);
void SetBoolByName(string name, bool value);
void SetVector3ByName(string name, Vector3 value);
void SetTransformByName(string name, Transform value);
void SetXGameObjectByName(string name, XGameObject value);
}
}
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