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using System;
using UnityEngine;
namespace XUtliPoolLib
{
public interface IXFmod : IXInterface
{
void StartEvent(string key, AudioChannel channel = AudioChannel.Action, bool stopPre = true, string para = "", float value = 0f);
void Play(AudioChannel channel = AudioChannel.Action);
void Stop(AudioChannel channel = AudioChannel.Action);
bool IsPlaying(AudioChannel channel);
void Destroy();
void Update3DAttributes(Vector3 vec, AudioChannel channel = AudioChannel.Action);
void PlayOneShot(string key, Vector3 pos);
void Init(GameObject go, Rigidbody rigidbody);
}
}
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