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using System;
using UnityEngine;
namespace XUtliPoolLib
{
public interface IXPlayerAction : IXInterface
{
bool IsValid { get; }
void CameraWallEnter(AnimationCurve curve, Vector3 intersection, Vector3 cornerdir, float sector, float inDegree, float outDegree, bool positive);
void CameraWallExit(float angle);
void CameraWallVertical(float angle);
void SetExternalString(string exString, bool bOnce);
void TransferToSceneLocation(Vector3 pos, Vector3 forward);
void TransferToNewScene(uint sceneID);
void PlayCutScene(string cutscene);
void GotoBattle();
void GotoTerritoryBattle(int index);
void GotoNest();
void GotoFishing(int seatIndex, bool bFishing);
void GotoYororuya();
Vector3 PlayerPosition(bool notplayertrigger);
Vector3 PlayerLastPosition(bool notplayertrigger);
void RefreshPosition();
}
}
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