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|
using System;
namespace Ionic.Zlib
{
internal sealed class InflateCodes
{
private const int START = 0;
private const int LEN = 1;
private const int LENEXT = 2;
private const int DIST = 3;
private const int DISTEXT = 4;
private const int COPY = 5;
private const int LIT = 6;
private const int WASH = 7;
private const int END = 8;
private const int BADCODE = 9;
internal int mode;
internal int len;
internal int[] tree;
internal int tree_index = 0;
internal int need;
internal int lit;
internal int bitsToGet;
internal int dist;
internal byte lbits;
internal byte dbits;
internal int[] ltree;
internal int ltree_index;
internal int[] dtree;
internal int dtree_index;
internal InflateCodes()
{
}
internal void Init(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index)
{
this.mode = 0;
this.lbits = (byte)bl;
this.dbits = (byte)bd;
this.ltree = tl;
this.ltree_index = tl_index;
this.dtree = td;
this.dtree_index = td_index;
this.tree = null;
}
internal int Process(InflateBlocks blocks, int r)
{
ZlibCodec codec = blocks._codec;
int num = codec.NextIn;
int num2 = codec.AvailableBytesIn;
int num3 = blocks.bitb;
int i = blocks.bitk;
int num4 = blocks.writeAt;
int num5 = (num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4);
for (;;)
{
int num6;
switch (this.mode)
{
case 0:
{
bool flag = num5 >= 258 && num2 >= 10;
if (flag)
{
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
r = this.InflateFast((int)this.lbits, (int)this.dbits, this.ltree, this.ltree_index, this.dtree, this.dtree_index, blocks, codec);
num = codec.NextIn;
num2 = codec.AvailableBytesIn;
num3 = blocks.bitb;
i = blocks.bitk;
num4 = blocks.writeAt;
num5 = ((num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4));
bool flag2 = r != 0;
if (flag2)
{
this.mode = ((r == 1) ? 7 : 9);
continue;
}
}
this.need = (int)this.lbits;
this.tree = this.ltree;
this.tree_index = this.ltree_index;
this.mode = 1;
goto IL_1C6;
}
case 1:
goto IL_1C6;
case 2:
num6 = this.bitsToGet;
while (i < num6)
{
bool flag3 = num2 != 0;
if (!flag3)
{
goto IL_3D0;
}
r = 0;
num2--;
num3 |= (int)(codec.InputBuffer[num++] & byte.MaxValue) << i;
i += 8;
}
this.len += (num3 & InternalInflateConstants.InflateMask[num6]);
num3 >>= num6;
i -= num6;
this.need = (int)this.dbits;
this.tree = this.dtree;
this.tree_index = this.dtree_index;
this.mode = 3;
goto IL_4AA;
case 3:
goto IL_4AA;
case 4:
num6 = this.bitsToGet;
while (i < num6)
{
bool flag4 = num2 != 0;
if (!flag4)
{
goto IL_673;
}
r = 0;
num2--;
num3 |= (int)(codec.InputBuffer[num++] & byte.MaxValue) << i;
i += 8;
}
this.dist += (num3 & InternalInflateConstants.InflateMask[num6]);
num3 >>= num6;
i -= num6;
this.mode = 5;
goto IL_729;
case 5:
goto IL_729;
case 6:
{
bool flag5 = num5 == 0;
if (flag5)
{
bool flag6 = num4 == blocks.end && blocks.readAt != 0;
if (flag6)
{
num4 = 0;
num5 = ((num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4));
}
bool flag7 = num5 == 0;
if (flag7)
{
blocks.writeAt = num4;
r = blocks.Flush(r);
num4 = blocks.writeAt;
num5 = ((num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4));
bool flag8 = num4 == blocks.end && blocks.readAt != 0;
if (flag8)
{
num4 = 0;
num5 = ((num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4));
}
bool flag9 = num5 == 0;
if (flag9)
{
goto Block_44;
}
}
}
r = 0;
blocks.window[num4++] = (byte)this.lit;
num5--;
this.mode = 0;
continue;
}
case 7:
goto IL_A5A;
case 8:
goto IL_B25;
case 9:
goto IL_B78;
}
break;
continue;
IL_1C6:
num6 = this.need;
while (i < num6)
{
bool flag10 = num2 != 0;
if (!flag10)
{
goto IL_1E3;
}
r = 0;
num2--;
num3 |= (int)(codec.InputBuffer[num++] & byte.MaxValue) << i;
i += 8;
}
int num7 = (this.tree_index + (num3 & InternalInflateConstants.InflateMask[num6])) * 3;
num3 >>= this.tree[num7 + 1];
i -= this.tree[num7 + 1];
int num8 = this.tree[num7];
bool flag11 = num8 == 0;
if (flag11)
{
this.lit = this.tree[num7 + 2];
this.mode = 6;
continue;
}
bool flag12 = (num8 & 16) != 0;
if (flag12)
{
this.bitsToGet = (num8 & 15);
this.len = this.tree[num7 + 2];
this.mode = 2;
continue;
}
bool flag13 = (num8 & 64) == 0;
if (flag13)
{
this.need = num8;
this.tree_index = num7 / 3 + this.tree[num7 + 2];
continue;
}
bool flag14 = (num8 & 32) != 0;
if (flag14)
{
this.mode = 7;
continue;
}
goto IL_34B;
IL_4AA:
num6 = this.need;
while (i < num6)
{
bool flag15 = num2 != 0;
if (!flag15)
{
goto IL_4C7;
}
r = 0;
num2--;
num3 |= (int)(codec.InputBuffer[num++] & byte.MaxValue) << i;
i += 8;
}
num7 = (this.tree_index + (num3 & InternalInflateConstants.InflateMask[num6])) * 3;
num3 >>= this.tree[num7 + 1];
i -= this.tree[num7 + 1];
num8 = this.tree[num7];
bool flag16 = (num8 & 16) != 0;
if (flag16)
{
this.bitsToGet = (num8 & 15);
this.dist = this.tree[num7 + 2];
this.mode = 4;
continue;
}
bool flag17 = (num8 & 64) == 0;
if (flag17)
{
this.need = num8;
this.tree_index = num7 / 3 + this.tree[num7 + 2];
continue;
}
goto IL_5EE;
IL_729:
int j;
for (j = num4 - this.dist; j < 0; j += blocks.end)
{
}
while (this.len != 0)
{
bool flag18 = num5 == 0;
if (flag18)
{
bool flag19 = num4 == blocks.end && blocks.readAt != 0;
if (flag19)
{
num4 = 0;
num5 = ((num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4));
}
bool flag20 = num5 == 0;
if (flag20)
{
blocks.writeAt = num4;
r = blocks.Flush(r);
num4 = blocks.writeAt;
num5 = ((num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4));
bool flag21 = num4 == blocks.end && blocks.readAt != 0;
if (flag21)
{
num4 = 0;
num5 = ((num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4));
}
bool flag22 = num5 == 0;
if (flag22)
{
goto Block_32;
}
}
}
blocks.window[num4++] = blocks.window[j++];
num5--;
bool flag23 = j == blocks.end;
if (flag23)
{
j = 0;
}
this.len--;
}
this.mode = 0;
}
r = -2;
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
IL_1E3:
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
IL_34B:
this.mode = 9;
codec.Message = "invalid literal/length code";
r = -3;
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
IL_3D0:
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
IL_4C7:
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
IL_5EE:
this.mode = 9;
codec.Message = "invalid distance code";
r = -3;
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
IL_673:
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
Block_32:
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
Block_44:
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
IL_A5A:
bool flag24 = i > 7;
if (flag24)
{
i -= 8;
num2++;
num--;
}
blocks.writeAt = num4;
r = blocks.Flush(r);
num4 = blocks.writeAt;
int num9 = (num4 < blocks.readAt) ? (blocks.readAt - num4 - 1) : (blocks.end - num4);
bool flag25 = blocks.readAt != blocks.writeAt;
if (flag25)
{
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
}
this.mode = 8;
IL_B25:
r = 1;
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
IL_B78:
r = -3;
blocks.bitb = num3;
blocks.bitk = i;
codec.AvailableBytesIn = num2;
codec.TotalBytesIn += (long)(num - codec.NextIn);
codec.NextIn = num;
blocks.writeAt = num4;
return blocks.Flush(r);
}
internal int InflateFast(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index, InflateBlocks s, ZlibCodec z)
{
int num = z.NextIn;
int num2 = z.AvailableBytesIn;
int num3 = s.bitb;
int i = s.bitk;
int num4 = s.writeAt;
int num5 = (num4 < s.readAt) ? (s.readAt - num4 - 1) : (s.end - num4);
int num6 = InternalInflateConstants.InflateMask[bl];
int num7 = InternalInflateConstants.InflateMask[bd];
int num10;
int num11;
for (;;)
{
while (i < 20)
{
num2--;
num3 |= (int)(z.InputBuffer[num++] & byte.MaxValue) << i;
i += 8;
}
int num8 = num3 & num6;
int num9 = (tl_index + num8) * 3;
bool flag = (num10 = tl[num9]) == 0;
if (flag)
{
num3 >>= tl[num9 + 1];
i -= tl[num9 + 1];
s.window[num4++] = (byte)tl[num9 + 2];
num5--;
}
else
{
for (;;)
{
num3 >>= tl[num9 + 1];
i -= tl[num9 + 1];
bool flag2 = (num10 & 16) != 0;
if (flag2)
{
goto Block_4;
}
bool flag3 = (num10 & 64) == 0;
if (!flag3)
{
goto IL_56B;
}
num8 += tl[num9 + 2];
num8 += (num3 & InternalInflateConstants.InflateMask[num10]);
num9 = (tl_index + num8) * 3;
bool flag4 = (num10 = tl[num9]) == 0;
if (flag4)
{
goto Block_20;
}
}
IL_699:
goto IL_69A;
Block_20:
num3 >>= tl[num9 + 1];
i -= tl[num9 + 1];
s.window[num4++] = (byte)tl[num9 + 2];
num5--;
goto IL_699;
Block_4:
num10 &= 15;
num11 = tl[num9 + 2] + (num3 & InternalInflateConstants.InflateMask[num10]);
num3 >>= num10;
for (i -= num10; i < 15; i += 8)
{
num2--;
num3 |= (int)(z.InputBuffer[num++] & byte.MaxValue) << i;
}
num8 = (num3 & num7);
num9 = (td_index + num8) * 3;
num10 = td[num9];
for (;;)
{
num3 >>= td[num9 + 1];
i -= td[num9 + 1];
bool flag5 = (num10 & 16) != 0;
if (flag5)
{
break;
}
bool flag6 = (num10 & 64) == 0;
if (!flag6)
{
goto IL_451;
}
num8 += td[num9 + 2];
num8 += (num3 & InternalInflateConstants.InflateMask[num10]);
num9 = (td_index + num8) * 3;
num10 = td[num9];
}
num10 &= 15;
while (i < num10)
{
num2--;
num3 |= (int)(z.InputBuffer[num++] & byte.MaxValue) << i;
i += 8;
}
int num12 = td[num9 + 2] + (num3 & InternalInflateConstants.InflateMask[num10]);
num3 >>= num10;
i -= num10;
num5 -= num11;
bool flag7 = num4 >= num12;
int num13;
if (flag7)
{
num13 = num4 - num12;
bool flag8 = num4 - num13 > 0 && 2 > num4 - num13;
if (flag8)
{
s.window[num4++] = s.window[num13++];
s.window[num4++] = s.window[num13++];
num11 -= 2;
}
else
{
Array.Copy(s.window, num13, s.window, num4, 2);
num4 += 2;
num13 += 2;
num11 -= 2;
}
}
else
{
num13 = num4 - num12;
do
{
num13 += s.end;
}
while (num13 < 0);
num10 = s.end - num13;
bool flag9 = num11 > num10;
if (flag9)
{
num11 -= num10;
bool flag10 = num4 - num13 > 0 && num10 > num4 - num13;
if (flag10)
{
do
{
s.window[num4++] = s.window[num13++];
}
while (--num10 != 0);
}
else
{
Array.Copy(s.window, num13, s.window, num4, num10);
num4 += num10;
num13 += num10;
}
num13 = 0;
}
}
bool flag11 = num4 - num13 > 0 && num11 > num4 - num13;
if (flag11)
{
do
{
s.window[num4++] = s.window[num13++];
}
while (--num11 != 0);
}
else
{
Array.Copy(s.window, num13, s.window, num4, num11);
num4 += num11;
num13 += num11;
}
}
IL_69A:
if (num5 < 258 || num2 < 10)
{
goto Block_25;
}
}
IL_451:
z.Message = "invalid distance code";
num11 = z.AvailableBytesIn - num2;
num11 = ((i >> 3 < num11) ? (i >> 3) : num11);
num2 += num11;
num -= num11;
i -= num11 << 3;
s.bitb = num3;
s.bitk = i;
z.AvailableBytesIn = num2;
z.TotalBytesIn += (long)(num - z.NextIn);
z.NextIn = num;
s.writeAt = num4;
return -3;
IL_56B:
bool flag12 = (num10 & 32) != 0;
if (flag12)
{
num11 = z.AvailableBytesIn - num2;
num11 = ((i >> 3 < num11) ? (i >> 3) : num11);
num2 += num11;
num -= num11;
i -= num11 << 3;
s.bitb = num3;
s.bitk = i;
z.AvailableBytesIn = num2;
z.TotalBytesIn += (long)(num - z.NextIn);
z.NextIn = num;
s.writeAt = num4;
return 1;
}
z.Message = "invalid literal/length code";
num11 = z.AvailableBytesIn - num2;
num11 = ((i >> 3 < num11) ? (i >> 3) : num11);
num2 += num11;
num -= num11;
i -= num11 << 3;
s.bitb = num3;
s.bitk = i;
z.AvailableBytesIn = num2;
z.TotalBytesIn += (long)(num - z.NextIn);
z.NextIn = num;
s.writeAt = num4;
return -3;
Block_25:
num11 = z.AvailableBytesIn - num2;
num11 = ((i >> 3 < num11) ? (i >> 3) : num11);
num2 += num11;
num -= num11;
i -= num11 << 3;
s.bitb = num3;
s.bitk = i;
z.AvailableBytesIn = num2;
z.TotalBytesIn += (long)(num - z.NextIn);
z.NextIn = num;
s.writeAt = num4;
return 0;
}
}
}
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