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using System;
namespace XUtliPoolLib
{
public class PlayerLevelTable : CVSReader
{
public PlayerLevelTable.RowData[] Table = null;
public class RowData
{
public int Level;
public long Exp;
public int AddSkillPoint;
public double ExpAddition;
public uint MaxEnhanceLevel;
}
public PlayerLevelTable.RowData GetByLevel(int key)
{
bool flag = this.Table == null || this.Table.Length == 0;
PlayerLevelTable.RowData result;
if (flag)
{
result = null;
}
else
{
result = this.BinarySearchLevel(key);
}
return result;
}
private PlayerLevelTable.RowData BinarySearchLevel(int key)
{
int num = 0;
int num2 = this.Table.Length - 1;
PlayerLevelTable.RowData rowData;
PlayerLevelTable.RowData rowData2;
PlayerLevelTable.RowData rowData3;
for (;;)
{
rowData = this.Table[num];
bool flag = rowData.Level == key;
if (flag)
{
break;
}
rowData2 = this.Table[num2];
bool flag2 = rowData2.Level == key;
if (flag2)
{
goto Block_2;
}
bool flag3 = num2 - num <= 1;
if (flag3)
{
goto Block_3;
}
int num3 = num + (num2 - num) / 2;
rowData3 = this.Table[num3];
bool flag4 = rowData3.Level.CompareTo(key) > 0;
if (flag4)
{
num2 = num3;
}
else
{
bool flag5 = rowData3.Level.CompareTo(key) < 0;
if (!flag5)
{
goto IL_B1;
}
num = num3;
}
if (num >= num2)
{
goto Block_6;
}
}
return rowData;
Block_2:
return rowData2;
Block_3:
return null;
IL_B1:
return rowData3;
Block_6:
return null;
}
protected override void ReadLine(XBinaryReader reader)
{
PlayerLevelTable.RowData rowData = new PlayerLevelTable.RowData();
base.Read<int>(reader, ref rowData.Level, CVSReader.intParse);
this.columnno = 0;
base.Read<long>(reader, ref rowData.Exp, CVSReader.longParse);
this.columnno = 1;
base.Read<int>(reader, ref rowData.AddSkillPoint, CVSReader.intParse);
this.columnno = 10;
base.Read<double>(reader, ref rowData.ExpAddition, CVSReader.doubleParse);
this.columnno = 11;
base.Read<uint>(reader, ref rowData.MaxEnhanceLevel, CVSReader.uintParse);
this.columnno = 12;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new PlayerLevelTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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