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using System;
namespace XUtliPoolLib
{
public class RandomAttributes : CVSReader
{
public RandomAttributes.RowData[] Table = null;
public class RowData
{
public uint EquipID;
public byte Slot;
public byte AttrID;
public byte Prob;
public SeqRef<uint> Range;
public byte CanSmelt;
}
protected override void ReadLine(XBinaryReader reader)
{
RandomAttributes.RowData rowData = new RandomAttributes.RowData();
base.Read<uint>(reader, ref rowData.EquipID, CVSReader.uintParse);
this.columnno = 0;
base.Read<byte>(reader, ref rowData.Slot, CVSReader.byteParse);
this.columnno = 1;
base.Read<byte>(reader, ref rowData.AttrID, CVSReader.byteParse);
this.columnno = 2;
base.Read<byte>(reader, ref rowData.Prob, CVSReader.byteParse);
this.columnno = 3;
rowData.Range.Read(reader, this.m_DataHandler);
this.columnno = 5;
base.Read<byte>(reader, ref rowData.CanSmelt, CVSReader.byteParse);
this.columnno = 10;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new RandomAttributes.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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