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using System;
using System.Collections.Generic;
namespace XUtliPoolLib
{
public class SeqList<T>
{
public short Count
{
get
{
return this.m_count;
}
}
public short Dim
{
get
{
return this.m_dim;
}
}
public T this[int index, int dim]
{
get
{
return this.buff[index * (int)this.m_dim + dim];
}
set
{
this.buff[index * (int)this.m_dim + dim] = value;
}
}
public List<T> buff;
private short m_dim = 2;
private short m_count = 1;
public SeqList()
{
this.buff = new List<T>();
this.Reset(2, 1);
}
public SeqList(short dim, short count)
{
this.buff = new List<T>();
this.Reset(dim, count);
}
public void Reset(short dim, short count)
{
this.m_dim = dim;
this.m_count = count;
this.buff.Clear();
this.buff.Capacity = (int)(this.m_dim * this.m_count);
for (int i = 0; i < this.buff.Capacity; i++)
{
this.buff.Add(default(T));
}
}
}
}
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