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using System;
namespace XUtliPoolLib
{
public class SimpleQueue
{
public bool HasData
{
get
{
return this.Root != null;
}
}
private IQueueObject Root = null;
private IQueueObject Last = null;
public void Clear()
{
IQueueObject next;
for (IQueueObject queueObject = this.Root; queueObject != null; queueObject = next)
{
next = queueObject.next;
queueObject.next = null;
}
this.Root = null;
this.Last = null;
}
public void Enqueue(IQueueObject obj)
{
bool flag = obj != null;
if (flag)
{
obj.next = null;
bool flag2 = this.Root == null;
if (flag2)
{
this.Root = obj;
this.Last = this.Root;
}
else
{
bool flag3 = this.Last != null;
if (flag3)
{
this.Last.next = obj;
this.Last = obj;
}
else
{
XSingleton<XDebug>.singleton.AddErrorLog("queue state error", null, null, null, null, null);
}
}
}
else
{
XSingleton<XDebug>.singleton.AddWarningLog("can not enqueue null object", null, null, null, null, null);
}
}
public T Dequeue<T>() where T : IQueueObject, new()
{
IQueueObject queueObject = null;
bool flag = this.Root != null;
if (flag)
{
queueObject = this.Root;
this.Root = this.Root.next;
}
bool flag2 = this.Root == null;
if (flag2)
{
this.Last = null;
}
return (T)((object)queueObject);
}
}
}
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