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using System;
namespace XUtliPoolLib
{
public struct SmallBuffer<T>
{
public T this[int index]
{
get
{
return (this.bufferRef == null) ? default(T) : this.bufferRef[this.bufferBlock.offset + index];
}
set
{
bool flag = this.bufferRef != null;
if (flag)
{
this.bufferRef[this.bufferBlock.offset + index] = value;
}
bool flag2 = this.debugBuffer != null;
if (flag2)
{
this.debugBuffer[index] = value;
}
}
}
public T this[uint index]
{
get
{
return this.bufferRef[(int)(checked((IntPtr)(unchecked((long)this.bufferBlock.offset + (long)((ulong)index)))))];
}
set
{
this.bufferRef[(int)(checked((IntPtr)(unchecked((long)this.bufferBlock.offset + (long)((ulong)index)))))] = value;
bool flag = this.debugBuffer != null;
if (flag)
{
this.debugBuffer[(int)index] = value;
}
}
}
public int Count
{
get
{
return (this.bufferRef == null) ? 0 : this.bufferBlock.size;
}
}
public bool IsInit
{
get
{
return this.bufferRef != null;
}
}
public T[] OriginalBuff
{
get
{
return this.bufferRef;
}
}
public int StartOffset
{
get
{
return this.bufferBlock.offset;
}
}
public BufferBlock bufferBlock;
private SmallBufferPool<T> poolRef;
private T[] bufferRef;
public string debugName;
private T[] debugBuffer;
private void Expand(int size)
{
T[] sourceArray = this.bufferRef;
int offset = this.bufferBlock.offset;
int size2 = this.bufferBlock.size;
int capacity = this.bufferBlock.capacity;
this.poolRef.ExpandBlock(ref this, size);
int capacity2 = this.bufferBlock.capacity;
Array.Copy(sourceArray, offset, this.bufferRef, this.bufferBlock.offset, capacity);
this.bufferBlock.size = size2;
}
private void ReturnBlock()
{
bool flag = this.poolRef != null;
if (flag)
{
this.poolRef.ReturnBlock(ref this);
}
}
public void Init(BufferBlock bb, SmallBufferPool<T> pool)
{
this.ReturnBlock();
this.bufferBlock = bb;
this.poolRef = pool;
this.bufferRef = pool.buffer;
this.debugBuffer = new T[this.bufferBlock.capacity];
}
public void Init(BufferBlock bb, SmallBufferPool<T> pool, T[] buffer)
{
this.ReturnBlock();
this.bufferBlock = bb;
this.poolRef = pool;
this.bufferRef = buffer;
this.debugBuffer = new T[this.bufferBlock.capacity];
}
public void UnInit()
{
this.poolRef = null;
this.bufferRef = null;
this.debugBuffer = null;
}
public void Add(T value)
{
bool flag = this.bufferRef != null;
if (flag)
{
bool flag2 = this.bufferBlock.size == this.bufferBlock.capacity;
if (flag2)
{
this.Expand(this.bufferBlock.capacity * 2);
}
int size = this.bufferBlock.size;
this.bufferBlock.size = size + 1;
this[size] = value;
}
}
public bool Remove(T item)
{
bool flag = this.bufferRef != null;
if (flag)
{
T value = default(T);
for (int i = 0; i < this.bufferBlock.size; i++)
{
T t = this[i];
bool flag2 = t.Equals(item);
if (flag2)
{
this.bufferBlock.size = this.bufferBlock.size - 1;
this[i] = value;
for (int j = i; j < this.bufferBlock.size; j++)
{
this[j] = this[j + 1];
}
return true;
}
}
}
return false;
}
public void RemoveAt(int index)
{
bool flag = this.bufferRef != null;
if (flag)
{
bool flag2 = index < this.bufferBlock.size;
if (flag2)
{
this.bufferBlock.size = this.bufferBlock.size - 1;
this[index] = default(T);
for (int i = index; i < this.bufferBlock.size; i++)
{
this[i] = this[i + 1];
}
}
}
}
public bool Contains(T item)
{
bool flag = this.bufferRef != null;
if (flag)
{
for (int i = 0; i < this.bufferBlock.size; i++)
{
T t = this[i];
bool flag2 = t.Equals(item);
if (flag2)
{
return true;
}
}
}
return false;
}
public void Clear()
{
this.bufferBlock.size = 0;
}
public void DeepClear()
{
bool flag = this.bufferRef != null;
if (flag)
{
Array.Clear(this.bufferRef, this.bufferBlock.offset, this.bufferBlock.capacity);
}
}
public void Copy(T[] src, int startIndex, int desIndex, int count)
{
bool flag = this.bufferRef != null;
if (flag)
{
count = ((count < this.bufferBlock.capacity) ? count : this.bufferBlock.capacity);
Array.Copy(src, startIndex, this.bufferRef, this.bufferBlock.offset + desIndex, count);
this.bufferBlock.size = count;
}
}
public void SetInvalid()
{
this.bufferBlock.blockIndex = -1;
this.poolRef = null;
this.bufferRef = null;
}
}
}
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