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using System;
namespace XUtliPoolLib
{
public class SpriteEvolution : CVSReader
{
public SpriteEvolution.RowData[] Table = null;
public class RowData
{
public uint SpriteID;
public byte Quality;
public byte EvolutionLevel;
public byte LevelLimit;
public SeqRef<uint> EvolutionCost;
public SeqRef<uint> TrainExp;
public SeqListRef<uint> ResetTrainCost;
}
protected override void ReadLine(XBinaryReader reader)
{
SpriteEvolution.RowData rowData = new SpriteEvolution.RowData();
base.Read<uint>(reader, ref rowData.SpriteID, CVSReader.uintParse);
this.columnno = 0;
base.Read<byte>(reader, ref rowData.Quality, CVSReader.byteParse);
this.columnno = 1;
base.Read<byte>(reader, ref rowData.EvolutionLevel, CVSReader.byteParse);
this.columnno = 2;
base.Read<byte>(reader, ref rowData.LevelLimit, CVSReader.byteParse);
this.columnno = 3;
rowData.EvolutionCost.Read(reader, this.m_DataHandler);
this.columnno = 4;
rowData.TrainExp.Read(reader, this.m_DataHandler);
this.columnno = 5;
rowData.ResetTrainCost.Read(reader, this.m_DataHandler);
this.columnno = 6;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new SpriteEvolution.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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