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using System;
namespace XUtliPoolLib
{
public class TrophyReward : CVSReader
{
public TrophyReward.RowData[] Table = null;
public class RowData
{
public int HonourRank;
public int TrophyScore;
public SeqListRef<uint> Rewards;
}
protected override void ReadLine(XBinaryReader reader)
{
TrophyReward.RowData rowData = new TrophyReward.RowData();
base.Read<int>(reader, ref rowData.HonourRank, CVSReader.intParse);
this.columnno = 0;
base.Read<int>(reader, ref rowData.TrophyScore, CVSReader.intParse);
this.columnno = 1;
rowData.Rewards.Read(reader, this.m_DataHandler);
this.columnno = 2;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new TrophyReward.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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