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using System;
namespace XUtliPoolLib
{
public class WorldLevelExpBuff : CVSReader
{
public WorldLevelExpBuff.RowData[] Table = null;
public class RowData
{
public uint WorldLevel;
public SeqRef<uint> Level;
public double ExpBuff;
public double BackExpBuff;
public uint BackflowLevel;
public SeqRef<uint> BackBattleBuff;
}
protected override void ReadLine(XBinaryReader reader)
{
WorldLevelExpBuff.RowData rowData = new WorldLevelExpBuff.RowData();
base.Read<uint>(reader, ref rowData.WorldLevel, CVSReader.uintParse);
this.columnno = 0;
rowData.Level.Read(reader, this.m_DataHandler);
this.columnno = 1;
base.Read<double>(reader, ref rowData.ExpBuff, CVSReader.doubleParse);
this.columnno = 2;
base.Read<double>(reader, ref rowData.BackExpBuff, CVSReader.doubleParse);
this.columnno = 3;
base.Read<uint>(reader, ref rowData.BackflowLevel, CVSReader.uintParse);
this.columnno = 4;
rowData.BackBattleBuff.Read(reader, this.m_DataHandler);
this.columnno = 5;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new WorldLevelExpBuff.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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