using System;
using System.ComponentModel;
using UnityEngine;
namespace XUtliPoolLib
{
[Serializable]
public class XAudioData : XBaseData
{
[SerializeField]
[DefaultValue(0f)]
public float At;
[SerializeField]
public string Clip = null;
[SerializeField]
public AudioChannel Channel = AudioChannel.Skill;
}
}